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Part 2 README.doc in X-Wing.3ds

</span><table border="0" align="center" width="95%" cellpadding="3" cellspacing="1"><tr><td>Quote </td></tr><tr><td id="QUOTE">

February 23, 1995 Harry H.Chang

Å°Å° Å°Å° Å°Å° Å°Å° Å°Å°Å°Å°Å°Å°

ŰŰÜÜŰŰ ŰŰÜÜŰŰ ŰŰ

ŰŰßßŰŰ ŰŰßßŰŰ ŰŰ

Å°Å° Å°Å° Å°Å° Å°Å° Å°Å°Å°Å°Å°Å°

Vehicles from Star Wars Trilogy.

Original design by Joseph Johnston, Ralph McQuarrie, Colin Cantwell, Nilo Rodis-Jamero and others.

Original models created by Lorne Peterson, Pat McClung, Grant McCune, David Beasley, William George and others.

--------------------------------------------------------------------------------

File Name Convention: * just started ****** major structures finished

E- : Imperial Force ** major structures laid ******* minor structures finished - begin distribution

R- : Rebel Force *** minor structures laid ******** major details finished

O- : Other **** major details added ********* last adjustment required

DTHSTR- : Death Star and Component ***** minor details added ********** finished!

=======================================================================================================================================================

File Name | Progress | Description of the Contents |Animation| Episode | Length Height Width Diameter | Vertices Faces

| 7 | | Status | 4 5 6 | ( All Units in Meter ) |(may not be up to date)

-------------|----------|------------------------------------------------|---------|---------|------------------------------------|----------------

DTHSTR-D.ZIP |********* | Death Star II, with Docking Bay | | x | . . . 160,000.0 | 24373 28016

DTHSTR-E.ZIP |******** | Emperor's Throne Room of Death Star II | | x | . . . . | 19184 36526

DTHSTR-R.ZIP |******* | Death Star II, with Reactor Core | 600 | x | . . . . | 5448 10788

DTHSTR-T.ZIP |********* | Death Star I, with Trench | 2x 200 | x | . . . 120,000.0 | 5540 9212

E-AT-AT.ZIP |********* | All-Terrain Armored-Transport | 400 | x x | . 16.0 . . | 3157 6078

E-AT-ST.ZIP |********* | All-Terrain Scout-Transport | | x x | . 6.3 . . | 6647 12896

E-ENDOR.ZIP |********* | Endor with Landing Platform | | x | . . . . |

E-IDROID.ZIP |* | Imperial Interrogation Droid | | x | . . . . |

E-PDROID.ZIP |* | Imperial Probe Droid | | x | . . . . |

E-S-BIKE.ZIP |******** | Imperial Speeder Bike | | x | . . . . |

E-SHUTLE.ZIP |********* | Imperial Shuttle | | x | 20.0 . . . |

E-SLDGNR.ZIP |* | Endor with Shield Generator | | x | . . . . |

E-SSTRDS.ZIP |*** | Super Star Destroyer | | x x | 6,500.0 . . . | 1772 3426

E-STRDST.ZIP |********* | Imperial Star Destroyer | | x x x | 1,600.0 . . . | 4149 7244

E-TIE-B.ZIP |********* | TIE Bomber of the Imperial Fleet | | x | 7.8 4.1 . . | 1904 3531

E-TIE-DV.ZIP |**********| Darth Vader's TIE Fighter | | x | 7.2 4.1 5.6 . | 1502 2743

E-TIE-F.ZIP |**********| TIE Fighter of the Imperial Fleet | | x x x | 6.3 7.6 5.8 . | 1784 3135

E-TIE-I.ZIP |**********| TIE Interceptor of the Imperial Fleet | | x x | 6.6 4.8 5.8 . | 2309 3991

-------------|----------|------------------------------------------------|---------|---------|------------------------------------|----------------

O-L-SPDR.ZIP |****** | Luke's Land Speeder | | x | . . . . |

O-PBARGE.ZIP |** | Jabba's Pleasure Barge | | x | . . . . |

O-SKIFF.ZIP |* | Skiff used by Jabba's thugs | | x | . . . . |

O-SLAVE.ZIP |* | Boba Fett's Slave I star ship | | x | . . . . |

O-SNDCRL.ZIP |* | Sand Crawler | | x | . . . . |

O-TITLE.ZIP |**********| Intro Sequence of Star Wars Movies | | x x x | . . . . |

-------------|----------|------------------------------------------------|---------|---------|------------------------------------|----------------

R-CORVET.ZIP |******** | Rebel Blockade Runner | | x x | 150.0 . . . | 1796 3364

R-CRUSER.ZIP |*** | Mon Calamari Cruiser | | x | 1,200.0 . . . | 3402 6692

R-ESCAPE.ZIP |** | Corvette Escape Pod | | x | . . . . |

R-FALCON.ZIP |********* | Millenium Falcon | | x x x | 23.5 . . . | 5240 9752

R-FRIGAT.ZIP |**** | Rebel Escort Frigate | | x x | 300.0 . . . | 1336 2496

R-HDQRTR.ZIP |*** | Head Quater Frigate | | x | 1,200.0 . . . | 7306 14328

R-HNGBAY.ZIP |***** | Head Quater Frigate's Hangar Bay | | x | . . . . | 7306 14328

R-R2-D2.ZIP |********* | R2-D2 | | x x x | . . . . | 1268 2424

R-S-SPDR.ZIP |****** | Snow Speeder | | x | 5.0 . . . | 482 916

R-TEMPLE.ZIP |****** | Yavin Base Ancient Temple Interior | | x | . . . . |

R-TRANSP.ZIP |* | Rebel Transport Ship | | x x | 50.0 . . . |

R-WING-A.ZIP |**** | A-WING Fighter | | x | 9.6 . . . | 648 1256

R-WING-B.ZIP |**** | B-Wing Fighter | | x | 16.9 . . . | 2868 5644

R-WING-X.ZIP |**********| X-Wing Fighter with Astromech Droid | 100 | x x x | 12.5 . . . | 8013 15258

R-WING-Y.ZIP |********* | Y-Wing Fighter with Astromech Droid | | x x x | 16.0 . . . | 3187 5986

=====================================================================================================================================================

These are 3D Studio Project files. Move any .TGA or .JPG files to

your maps directory and load the .PRJ files. I prefer .PRJ files because

they preserve unit setup. For faster rendering, I have created the meshes

in such a way that you have to render with Force 2-Sided option on to get

the correct images.

Also don't forget to set the units to metrics ( It is already been set

to metrics if .prj file is used ), because all the meshes are done in

metrics, and Yes, they are in scale. Use Metric, 1 unit = 1.0 and M

options. If you find any discrepancies or deviations from documents

you may have, just let me know, I will fix meshes as soon as possible.

The meshes got most of my attention, so the mapping, materials, and

lightings are not as good as they should be. You are responsible for

supplying them if you are not satisfied with mine.

The meshes are based on several books and magazine articles, I have found

some discrepancies between different sources concerning the dimensions of

the vehicles. I used the dimensions that made the most sense to me.

Caution: For Death Star Project,

Death Star I has diameter of 120,000 meters while the TIE's are about

6 meters in length, so don't get lost!

<span id='postcolor'>

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Guest

in italiano perche mi viene meglio, sorry:

pensi veramente che sarei cosÄ› idiota da utilizzare questi magnifici modelli spacciandoli per miei, considerando che StarWars Ä uno degli argomenti  + ricercati e visitati su Internet e che la qualitÅ• di questi modelli Ä unica tra tutte quelle viste finora sul web ?

Non ho nessuna intenzione poi di scornarmi con Mr Lucas, la mia idea era di creare un mod giocando finalmente dalla parte del Lato OScuro (Dark Side), con gli Imperiali insomma.. e dai tempi di Star Wars: TIE Fighter che non viene sfornato un gioco "all dark".. Ah, TIE Fighter, quanti ricordi e sul PC di adesso non girÅ• piů (sul 486 perň si e per questo lo conservo ancora malgrado la scheda video "preistorica"..) Pensavo di creare addon su Star Wars e donarli (gratis) agli altri flashpointisti, mica di aprire grazie a questi modelli una software house mia e farmi i milioni di bills (euronel mio caso).. l'addons da un certopunto di vista Ä ad uso personale no ? Lo crei o modifichi 3ds esistenti (in osservanza del copyright) e lo distribuisci agli altri fans per il loro divertimento.. non per soldi o royalties.. creerň anche modelli miei, come le snowtroopers ad esempio smile.gif

e poi tra l'altro sai che casino che Ä togliere le animazioni ai 3ds ? ho dovuto utilizzare parti del TIE Bomber per ricostruire gli altri TIEs (ie: la griglia sul muso dei caccia).. solo parte dei modelli Ä pronta al 100% , quella rimanente te la devi costruire a mano (che tra l'altro Ä la parte che mi piace di + smile.gif ) Tanto per fare un esempio tutta la copertura dell'Hangar Bay della Death Star Ä da rifare perchÄ Oxygen non riconosce al 100% tutte i poligoni confused.gif

Ciao,

At smile.gif

PS. tra l'altro non ho 3ds max e quindi devo utilizzare quelli che ho (freeware o gratis con rivista): Merlin VR, Anim8or ed Oxy.. e non tutti riconoscono al 100% i 3ds.. confused.gif

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where does he mention you can use them without asking? also those models are way too high poly, as im guessing you havent got any LOD's, a single 13,000 face model(the mig 29) brought most average-higher than average computers down to a slideshow, so having all of these around on a hoth battlefield would probably cause ofp to seize up, i believe the highest polygons on screen at once ofp can take is about 200,000, so that means about 20 of these models in view will cause it to freeze up, its a nice try but theres a reason people go to the bother of making models from scratch when there are models available on the internet, because an ofp p3d is made up of 10-12 models having them all at 10,000 faces is unacceptable

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</span><table border="0" align="center" width="95%" cellpadding="3" cellspacing="1"><tr><td>Quote (Eviscerator @ Nov. 11 2002,01:54)</td></tr><tr><td id="QUOTE">where does he mention you can use them without asking? also those models are way too high poly, as im guessing you havent got any LOD's, a single 13,000 face model(the mig 29) brought most average-higher than average computers down to a slideshow, so having all of these around on a hoth battlefield would probably cause ofp to seize up, i believe the highest polygons on screen at once ofp can take is about 200,000, so that means about 20 of these models in view will cause it to freeze up, its a nice try but theres a reason people go to the bother of making models from scratch when there are models available on the internet, because an ofp p3d is made up of 10-12 models having them all at 10,000 faces is unacceptable<span id='postcolor'>

Tnx.

i must reduce all models.. poly & faces

Only the TIES is all right.. this is a great work..

At smile.gif

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</span><table border="0" align="center" width="95%" cellpadding="3" cellspacing="1"><tr><td>Quote (Eviscerator @ Nov. 11 2002,01:54)</td></tr><tr><td id="QUOTE">where does he mention you can use them without asking?<span id='postcolor'>

sorry, i no create models for "Public Release" in this moment.. i create p3d files in this moment for my "Personal Use"

When i finished all models in italiano studierň il da farsi.. TIE Bomber is all ready wedsneday (maybe) as addon for OPF with Copyrights like the M.A.B. , no money, no dialer site, ecc GRATIS in italiano in osservanza del README doc contenuto nei file scaricati da avalon..

1) copyright authors (like Chang)

2) copyright OPF Codemaster

3) copyright Avalon (download by..)

4) README: this is for personal use, no money..

At  smile.gif

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