MrBagel 21 Posted December 21, 2016 While trying to use this method for exporting skin weights from Maya into Object Builder (https://forums.bistudio.com/topic/139468-arma3-characters-modding-tutorial/?page=2#comment-2265302), I've run into issues. Some of the image maps however came out as fully black, so didn't play ball with Object Builder. It was then suggested to me to export the skin weights as part of the .fbx. I was wondering if this is a viable option in terms of importing the skin weights into OB. If not, does anyone have any other suggestions on how to export this? Additionally I do have some limited experience with Blender, but I'd rather avoid that if possible. Share this post Link to post Share on other sites
PuFu 4600 Posted December 22, 2016 what does "image maps" have to do with skin weights. I for one use either FBX or the .bitext script tool for max for weights. i cannot comment on blender. Share this post Link to post Share on other sites
MrBagel 21 Posted December 22, 2016 Well when following the process described in the thread I linked, it produces images for each joint, as well as a .weightmap file, as seen here: http://pasteboard.co/cenC9jLIs.png. I'm not too well versed in Object Builder, but I'm guessing considering you suggested it that exporting the weights using FBX works for getting it into OB? Share this post Link to post Share on other sites
PuFu 4600 Posted December 22, 2016 my bad then, no, that doesn't work as far as i know. In short, it is best to actually export the "vertex weights" directly, and yes, FBX should be able to do that. Share this post Link to post Share on other sites
ewaldt 13 Posted December 25, 2016 Hi i'm modding with Maya and i can say that all my character's uniform rigging are made with maya. Then i import all rigged lods (LOD1...) in OB with FBX and it's work well. Ask i you need some explain. No need to create images from weight. Share this post Link to post Share on other sites
MrBagel 21 Posted December 26, 2016 Yeah, I've had a couple tests with FBX export now, works great, looks like the way to go. Thanks for all the help guys Share this post Link to post Share on other sites