XxClon 24 Posted December 14, 2016 I have one problem with my doors is broken :/ i need help please is double door Quote class CfgVehicles { class House; class House_EP1: House { class DestructionEffects; }; class Ruins_F; class land_wall_l3_gate_ep1brown: House_EP1 { displayName = "Puerta Marron"; scope = 1; model = "gates\wall_l3_gate_ep1brown.p3d"; destrType = "DestructTree"; class AnimationSources { class Dvere1 { animPeriod = 1; }; class Dvere2 { animPeriod = 1; }; }; class UserActions { class OpenDoors1 { displayNameDefault = "$STR_DN_OUT_O_DOOR_DEFAULT"; displayName = "$STR_DN_OUT_O_DOOR"; position = "osa Door_1"; radius = 2; onlyForPlayer = 0; condition = "this animationPhase ""Dvere1"" < 0.5"; statement = "this animate [""Dvere1"", 1];this animate [""Dvere2"", 1]"; }; class CloseDoors1 { displayNameDefault = "$STR_DN_OUT_C_DOOR_DEFAULT"; displayName = "$STR_DN_OUT_C_DOOR"; position = "osa Door_1"; radius = 2; onlyForPlayer = 0; condition = "this animationPhase ""Dvere1"" >= 0.5"; statement = "this animate [""Dvere1"", 0];this animate [""Dvere2"", 0]"; }; class OpenDoors2: OpenDoors1 { position = "osa Door_2"; condition = "this animationPhase ""Dvere2"" < 0.5"; statement = "this animate [""Dvere2"", 1];this animate [""Dvere1"", 1]"; }; class CloseDoors2: CloseDoors1 { position = "osa Door_2"; condition = "this animationPhase ""Dvere2"" >= 0.5"; statement = "this animate [""Dvere2"", 0];this animate [""Dvere1"", 0]"; }; }; actionBegin1 = "OpenDoors1"; actionEnd1 = "OpenDoors1"; actionBegin2 = "OpenDoors1"; actionEnd2 = "OpenDoors1"; }; Share this post Link to post Share on other sites
jAMDup 2 Posted December 14, 2016 Can you post your model configuration as well please? Share this post Link to post Share on other sites
XxClon 24 Posted December 14, 2016 40 minutes ago, jAMDup said: Can you post your model configuration as well please? yes it is Quote class CfgModels { class Default { sectionsInherit = ""; sections[] = {}; skeletonName = ""; }; class wall_l3_gate_ep1brown: Default { skeletonName = "wall_l3_gate_ep1brown"; sections[] = {}; sectionsInherit = ""; class Animations { class Door01_rot { type = rotationZ; source = Zeroanimation; selection = Door01; axis = Door01_Axis; memory = 1; minValue = 0; maxValue = 1; angle0 = 0; angle1 = (rad 110); }; class Door02_rot: Door01_rot { selection = Door02; axis = Door02_Axis; }; class Door03_rot: Door01_rot { selection = Door02; axis = Door02_Axis; }; }; }; Share this post Link to post Share on other sites
Yano 18 Posted December 16, 2016 First check if your model animate properly in Buldozer. Some suggestions: 1. Class names in AnimationSources need to be same as names in model.cfg Quote class AnimationSources { class Door01_rot { source = "user"; animPeriod = 1; initPhase = 0; }; ....... }; 2. User actions same: Quote class OpenDoors1 { displayNameDefault = "$STR_DN_OUT_O_DOOR_DEFAULT"; displayName = "$STR_DN_OUT_O_DOOR"; position = "osa Door_1"; radius = 2; onlyForPlayer = 0; condition = "this animationPhase ""Door01_rot"" < 0.5"; statement = "this animate [""Door01_rot"", 1];this animate [""Door02_rot"", 1]"; }; 3. https://community.bistudio.com/wiki/ArmA:_How_to_animate_a_model#User_Animation Share this post Link to post Share on other sites