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Airwolf

How to i close points?

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Im trying to make a collision model for my helicopter but i dont know how to do the points, it says points are open, can anyone help?

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try first making a simple one with 'boxes' i.e just squares until it is approximately the shape of the helicopter, then use the find components option, check in game, refine, check in game, etc. etc.

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look at the demo models I send you - the Ural for example, it's collision model is simply made from lots of boxes stacked together. They don't have to be one single shape.

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is there a way i can stretch an object i create a certain direction? like stretch it x axis only or only z axis, and also when i make the object its messed up and not alligned, can i change this?

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