Airwolf 50 Posted April 29, 2002 Im trying to make a collision model for my helicopter but i dont know how to do the points, it says points are open, can anyone help? Share this post Link to post Share on other sites
GFX707 0 Posted April 29, 2002 try first making a simple one with 'boxes' i.e just squares until it is approximately the shape of the helicopter, then use the find components option, check in game, refine, check in game, etc. etc. Share this post Link to post Share on other sites
WKK Gimbal 0 Posted April 29, 2002 look at the demo models I send you - the Ural for example, it's collision model is simply made from lots of boxes stacked together. They don't have to be one single shape. Share this post Link to post Share on other sites
Airwolf 50 Posted April 29, 2002 is there a way i can stretch an object i create a certain direction? like stretch it x axis only or only z axis, and also when i make the object its messed up and not alligned, can i change this? Share this post Link to post Share on other sites