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xliamz

Picking a VDS

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Hello, been looking at servers now for the past day, and I really can't make a decision on which server I should buy. Currently it's out of:

 

https://www.nfoservers.com/order-virtual-dedicated-server.php

Six Core

 

or

 

https://www.ovh.co.uk/dedicated_servers/details-servers-range-GAME-id-MC-32.xml

 

I'm looking into creating a 70 slot Altis Life server, a 30-50 Slot Milsim server and possibly a 72 slot SQUAD server (if I still have room, but I do doubt it).

 

Which of the above should I use, or should I find something else entirely? I'm looking into Unmanaged also. Should I go with Linux or Windows?

 

Thanks in advance ;)

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Each server instance requires 2 cores, so for 3 servers you're going to need a hex

The faster and more up to date the cpu the more players it can support (Arma is all about clock speed

SSD will typically only improve boot up of the servers, on clients it will also have other improvements, but because servers don't run graphics, this will not have any effect

Each server needs somewhere between 2 and 3gb ram, moreso once you start running with large addons

Ideally you want to run each server instance on dedicated cores, and have separate cores for the o/s and other apps such as teamspeak etc

If you want Headless clients you will need additional cores for that

 

Windows/Linux is open for arguments.

Typically when a new B.I engine is released, windows dedi exe comes out months before the linux exe and to date they haven't done a great job at supporting Linux but recently there has been noticeable improvements in this area

However the ability to delete overwrite files on a live Linux server has always been a great advantage over windows

I would suggest to run arma on a bare metal o/s not a virtual machine

 

Another avenue you may want to explore is colocation. I have no idea what your economics are like

For a few hundred pounds you can pick up single or dual USED 1U rack servers running Xeon 5675  or better,  from ebay, this would give you a lot more flexibility and plenty of scope to run multiple servers, especially if you pick up a dual socket system.

We run a dual socket Xeon X5675 system on wintendo 12 which allows us to run 3x64 player coop production servers and 2 test servers all at the same time, with room to run a training server and special events server if we need, plus all the supporting apps, firedeamon, 2 x teamspeak, web interrface, file host etc etc

Colocation with decent connection and bandwidth (10 TB/month) allowance can be around £40-£50 giving you total control and therefore the ability to host mods, run your website, admin portals etc

 

Hope that helps you decide

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Each server instance requires 2 cores, so for 3 servers you're going to need a hex

The faster and more up to date the cpu the more players it can support (Arma is all about clock speed

SSD will typically only improve boot up of the servers, on clients it will also have other improvements, but because servers don't run graphics, this will not have any effect

Each server needs somewhere between 2 and 3gb ram, moreso once you start running with large addons

Ideally you want to run each server instance on dedicated cores, and have separate cores for the o/s and other apps such as teamspeak etc

If you want Headless clients you will need additional cores for that

 

Windows/Linux is open for arguments.

Typically when a new B.I engine is released, windows dedi exe comes out months before the linux exe and to date they haven't done a great job at supporting Linux but recently there has been noticeable improvements in this area

However the ability to delete overwrite files on a live Linux server has always been a great advantage over windows

I would suggest to run arma on a bare metal o/s not a virtual machine

 

Another avenue you may want to explore is colocation. I have no idea what your economics are like

For a few hundred pounds you can pick up single or dual USED 1U rack servers running Xeon 5675  or better,  from ebay, this would give you a lot more flexibility and plenty of scope to run multiple servers, especially if you pick up a dual socket system.

We run a dual socket Xeon X5675 system on wintendo 12 which allows us to run 3x64 player coop production servers and 2 test servers all at the same time, with room to run a training server and special events server if we need, plus all the supporting apps, firedeamon, 2 x teamspeak, web interrface, file host etc etc

Colocation with decent connection and bandwidth (10 TB/month) allowance can be around £40-£50 giving you total control and therefore the ability to host mods, run your website, admin portals etc

 

Hope that helps you decide

 

Thanks for the detailed reply. About your last paragraph, is there any host providers that do something similar? I have absolutely terrible internet so I couldn't host it myself. Which of the two linked do you think is ideal?

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as for which service would be good for you, it states

 

"Access to six HT CPU"

 

I am assuming these are hyperthreaded cores, "HT" so that most likely means 1 physical core=2 Hyperthread cores, so you've actually got access to only 3 physical cores.

How well these will perform is a question that you need to raise with these businesses, they have the specs for the cpu etc

Sending an email costs you nothing, so why not detail your end goal and see iof they can come up with a solution for you.

As for colocation , Google to see prices and specs in your area, then send an email your likely to get it cheaper than the list price.

 

Some hosts are a bit reluctant to take on game server colocation due to the typically high user support that comes with inexperienced Game server admins, so adding a covering note about your experience may bend their will to offer you rackspace or even reply to your queries

 

Dedicated game server hosting companies ae more attuned to this but that typically adds something to the price

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