GFX707 0 Posted June 14, 2002 I am trying to make a searchlight, and I have set all the lights up (and also tried including them as part of OtocHlaven, OtocVez, osahlavne and osaveze in memory) but I cannot get the light to follow the turret. I have been trying for a while but it just doesn't seem to be possible anyone help....? Share this post Link to post Share on other sites
colonel_klink 0 Posted June 15, 2002 You've probably already tried this but.. What would happen if you have them set in the following lod: Memory lod: Define the light point as light (or Czech word - svelto something) Include the light point when defining the turret axis point Put the light point(s) at the place you want the searchlight positioned. I haven't tried this myself, but with experimenting often a solution presents itself. Hope this was helpful. Cheers 8) Klin Share this post Link to post Share on other sites
kegetys 2 Posted June 15, 2002 I dont think think the engine can do it... but im not sure Share this post Link to post Share on other sites
Gen.Carnage 0 Posted June 15, 2002 its probably the same as with the proxies cannot be placed on a turret, they wont move with it. Share this post Link to post Share on other sites
VXR 9 Posted June 15, 2002 test it in mp beta maybe that will work Share this post Link to post Share on other sites