lawman_actual 24 Posted November 27, 2016 Struggling to find an answer to this, though I'm sure it's mighty simple. I have made a UI, opened via command menu. I'd like to be able to open the map while that GUI is open, but can't find out how. Other small things I'd like to do that aren't working: - close the command menu when GUI is opened - make the GUI moveable. Here's my current class as defined in dialogs.hpp: class fireMissionPage1 { idd= 0001; movingenable = true; showOverMap = true; onLoad = "ExecVM 'loadGuiArtyPage1.sqf'"; class controls { //(CLASS CONTROLS OMITTED TO SAVE SPACE) } } Share this post Link to post Share on other sites
gc8 977 Posted November 27, 2016 hi it should be possible to create a map control. but i havent tried it my self, just seen it used with arty targetting in some missions. Share this post Link to post Share on other sites
lawman_actual 24 Posted November 27, 2016 So it's not possible just to have the in-game map open as normal over the top or underneath the UI? Killzone kid mentions the showOverMap thing in his tutorials but i haven't been able to get it to work UPDATE: just tried opening the UI with the map open. The UI correclty opened (hence the showOverMap working) but you couldn't move the map. So yeah, i guess you're right. I'll see if I can put together a map control...presumably you can script it so that this opens when the M key is pressed and the UI is open Share this post Link to post Share on other sites
beno_83au 1369 Posted November 27, 2016 I've been able to get a map to display inside a dialog, movable and zoomable. Would that approach work for you? Share this post Link to post Share on other sites