eggbeast 3684 Posted November 20, 2016 does anyone know how to locate the burning vvehicle destruction effect, the one that causes the large intense fire, with sparks/ cinders etc I would like to add this to a damaged hut model in unsung, to test and see if we can make burnable huts. I have looked in loads of configs i imagine somewhere in the vehicle base classes it would have something like this, which is for a house collapsing, only the burning vehicle equivalent class HitPoints { class Hit1 { armor=0.3; material=-1; name=dam1; visual=damT1; passThrough=0; convexComponent=dam1; class DestructionEffects { class Dust { simulation = "particles"; type = "HousePartDust"; position = ""; intensity = 1; interval = 1; lifeTime = 0.01; }; class Dust2:Dust { type = "HousePartDustLong"; }; class Walls: Dust { type = "HousePartWall"; }; //e.g. add fire effect here }; }; class Hit2: Hit1 { name=dam2; visual=damT2; convexComponent=dam2; }; class Hit3: Hit1 { name=dam3; visual=damT3; convexComponent=dam3; }; }; replaceDamagedHitpoints[] = {Hit1,Hit2,Hit3}; class DestructionEffects: DestructionEffects { class Ruin1 { simulation = "ruin"; type = "\A3\Structures_F_Exp\Civilian\House_Native_01\House_Native_01_ruins_F.p3d"; position=""; intensity = 1; interval = 1; lifeTime = 1; }; }; cheers Share this post Link to post Share on other sites
scars09 9 Posted November 20, 2016 https://configs.arma3.ru/162.137494/configFile/CfgVehicles/Tank/DestructionEffects.html easier in a all in one config as on that website, nevertheless, thats the entry from the tank base class 1 Share this post Link to post Share on other sites
eggbeast 3684 Posted November 21, 2016 thanks mate! sorted using your info 1 Share this post Link to post Share on other sites