jAMDup 2 Posted November 20, 2016 Hey guys, I have a couple of question about FCSs and stabilisation. 1. If one turret designates a target, is it possible for another turret in the vehicle to see the designation marker? If so, how? 2. How can you change the turret stabilisation in game? For example the BI comanche can do this Thanks Share this post Link to post Share on other sites
x3kj 1247 Posted November 20, 2016 https://community.bistudio.com/wiki/Turret_Config_Reference#stabilizedInAxes_.3D_3 i suggest you study the A3 sample configs (steam library->tools-> A3 Samples), and use the ingame config viewer to explore the full configs in the game (including loaded mods), to see what is possible. Share this post Link to post Share on other sites
jAMDup 2 Posted November 20, 2016 I have the turret stabilised using "stabilizedInAxes = "StabilizedInAxesBoth";" but sometimes it's not ideal. This is what I mean, the comanche from BI, can toggle stabilisation on/off by using the "-" and "+" key on the numpad. I've looked in the config and found nothing useful. Cheers Share this post Link to post Share on other sites
x3kj 1247 Posted November 20, 2016 that isnt turret stabilization what you think of. Turret stabilization keeps the direction of the turret in the same direction no matter how the vehicle moves. What you likely mean is position stabilization (or whatever its called), where it always points at the same thing - which was recently introduced i think. Share this post Link to post Share on other sites
reyhard 2082 Posted November 21, 2016 class OpticsIn { class Samshin_WFOV { gunneropticsmodel="rhsafrf\addons\rhs_optics\vehicles\rhs_samshin_WFOV"; initanglex=0; initangley=0; maxanglex=30; maxangley=100; minanglex=-30; minangley=-100; initfov="0.7/ 3"; maxfov="0.7/ 3"; minfov="0.7/ 3"; thermalmode[]={0,1}; visionmode[]= { "Normal","TI" }; }; class Samshin_NFOV: Samshin_WFOV { gunneropticsmodel="rhsafrf\addons\rhs_optics\vehicles\rhs_samshin"; initfov="0.7/15"; maxfov="0.7/15"; minfov="0.7/15"; }; class Samshin_NFOV_Stabilised: Samshin_NFOV { initfov="0.7/22"; maxfov="0.7/22"; minfov="0.7/22"; directionStabilized = 1; // Lock on ground coordinates }; }; Share this post Link to post Share on other sites