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spider_ipc

Trouble with choppers

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im trying to make a new MH60 model using the UH60mg model from the demo, ive fixed most problems except the gunner and the gun dont coordinate, the gun moves at a right angle to the man, i dont think ive touched the gun in the model so i was wondering if this is the problem:

In the config.cpp v1.46 there is extra information in the uh60mg section that is not in the Demo config.cpp:

"

class Turret: TurretBase

{

minElev=-42;

maxElev=5;

minTurn=30;

maxTurn=150;

soundServo[]={"",0.010000,1.000000};

};

class ViewGunner: ViewGunnerBase

{

initAngleY=90;

minAngleY=30;

maxAngleY=150;

initAngleX=0;

minAngleX=-42;

maxAngleX=5;

};

"

is this what causes this bug? and if so how do i fix it?

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Could you try to explain your problem again. I don't get it yet. Actually I think the gunner in the UH-60 is not supposed to move/rotate anywhere.

The ViewGunner and Turret classes define the range of the gunners field of view and the gun's rotation limitations (how far you can turn your head, and so on...). I assume this is not your problem if you did not change the direction in which the gunner or the gun faces. It might be a mixed up osa (axis) vertice in the memory lod, or not correctly centered pin of a selection though...

PSC

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its in the first person view that the bug happeds, no matter where you look he gun is always at 90 degrees to you, i just like to ask, was this actually a bug in the demo because that was fixed in the game proper, or is it because ive made a mistake? The reason i ask is because ive copied the uh60 config.cpp part verbatim, using an original model and its still happens, if its not that could it be that the "uh60gunner" action script was changed for the full game? in that case im really stuffed! ive tried using the "manactch47" from the chinook in the uh60mg and found that the model for the gunner is now standing up, but the gun is still at a funny angle in first person view sad.gif (PS. i need to sort this soon cos i aint got much hair left! wow.gif )

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I think it was like that in the Demo... its a long time ago now but I think I can remember something about a 50´cal that you couldnt move. wink.gif

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