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spider_ipc

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About spider_ipc

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  1. spider_ipc

    Usefull vehlices

    I totaly agree with this thread. Im not knocking Mechanics modding abilty, they are very good models, but they are next to useless in most OFP missions. Vehicles like pickups or 4x4's maybe, but sports cars no. OFP is a miltary sim, it needs Taticals and beat up Land Rovers, admitidly the odd car addon could be useful, but i dont really see the point in making mods that add no new ideas or possiblities for missions, its simply modding for the sake of it. Ive had a simular problem with some of the Jet addons, although very good, the OFP map doesnt really work for supersonic aircraft due to its engine, though useable perhaps as plot devices I think fast jets are somewhat impractical, in the infantry based form missions take its planes such as the C130 (great for para drops) or Bronco that are far more pratical. When I left the addon scene 6 months ago to work on Ghost Recon it was the lack of thought that went into many addons that made me leave, and now ive decided to start addon making again for OFP im still a little dissapointed at the lack of true innovation, there a some good exceptions, the Little Birds and Zodiac's for instance, and the recent pics of the new Landing Ship looked very promising, but still there has only been one HMMVV with gun addon, and what about 5 tonners with gun mounts?, or a decent fully modded MH60 or MH53 (im working on an MH pack right now), i think this problem stems from the fact a lot of addons coming out are actully adaptations of FS2002 or Need For Speed models, as so really arent suited to OFP.
  2. spider_ipc

    Tank's track animation

    youll probably need to define in the config.cpp in the cfgmodels part that this unit has both tracks and wheels, they way id do it (but that means it probably wont work! is to make the tracks work, then have a look at the model for a 5t truck and see what memory and model groups are assiociated with the front wheels, then try copying those bits into your tracked model (rembering to add cfgmodel definitions for each point) i hope that helps
  3. spider_ipc

    Cargo showing up

    try this man: delete the proxies on all but one of your LOD's (the one you can see they work on), make sure that as well as deleteing the models you delete the group assosiations (in the models box where the items are defined as proxies) then simply copy the proxies from the one you have left into the other LOD's (i only put proxies up to LOD 9.500)
  4. spider_ipc

    Cargo showing up

    try this man: delete the proxies on all but one of your LOD's (the one you can see they work on), make sure that as well as deleteing the models you delete the group assosiations (in the models box where the items are defined as proxies) then simply copy the proxies from the one you have left into the other LOD's (i only put proxies up to LOD 9.500)
  5. spider_ipc

    Tank's track animation

    theres a t72 in the demo (the old mlod one,search on the forums for where to get it) which you can extract and open in O2, if you look at lone wolfs site http://web.quick.cz/fholesinsky/ there is a demo config cpp (the oldest one), look at that and the p3d for the t72 and you should be able to work it out
  6. Heres a couple of things I havent seen any info on yet: 1) Anyone know how to use Merge Texture? I see when you use it it asks you to open a script file, i presume this is some kinda script telling the prog how to combine various textures onto 1 paa/pac. 2) Align. Is there an align feature in o2? havent seen one on my travels.
  7. spider_ipc

    Importing .3ds from 3d max

    I might write a tut on how to do this actually, could be very handy.
  8. spider_ipc

    Importing .3ds from 3d max

    Nice one mate, i notaced one problem with this technique though, when you convert the .obj in Anim8tor it merges it into one model, however ive come up with this technique, : Import the .obj directly into 3dmax (using the max2obj and obj2max plugins) and you will have all the original seperate models, but cos of sumit in the p3d2obj converter you have to scale the model up about 1000000 times! (mad i know, must be a missing '.' somewhere! then the model is to scale, then it needs rotating and moving a bit, but at least its to scale and is nicely chopped up into little pieces. The only other prob i noticed is that Anim8tor cant read tga's (though it can read bmp's & gif, but i prefer tga's cos of their Alpha handling), so it renames all the textures to the texture name tag used in 3dmax, and they need to be relinked in o2, but i worked out that if you name you textures in 3dmax the same as the filename for the texture (allways a good practice to get into anyway), when you import through Anim8tor into o2, although all the textures will be missing, you just need to link the textures back to the original tga's in your mod folder and o2 will convert the textures for you. Thanks for the help mate, now if i can just get the gunner on my mh60 to work ......
  9. spider_ipc

    How to convert ?

    Is is possible if you use P3D2OBJ then use .obj plugins for 3d max, see my post Importing .3ds from 3d max
  10. spider_ipc

    Importing .3ds from 3d max

    Ok, here the prob: Since SEND doesnt work, ive used the old P3D2OBJ program to covert models into .obj files so i can get them into 3dmax. After sorting them in max (rescaling and welding to create one object) ive tried saving them as .3ds and importing them into o2, who ever, when i brought them in to o2 them models had been mangled, as if a merge filter had tried to simplify them, since i thought this was because of scale I made the model as big as possible in 3d Max (2000 meter long Blackhawk anyone) yet o2 still mangled the model, any ideas on how to scale and export from 3d Max into o2 without this happening? Itd really help cos although o2 is good for modeling, its texturing interface is a little 'rustic' compared to 3d max (and i want to use Deep Paint as well)
  11. spider_ipc

    .3ds export? any news...

    Still cant get files made using send .3ds to work in 3dmax 4.2, says invalid file, any ideas?
  12. spider_ipc

    Cant open exported .2ds

    Whats the proper way to use the Send function, when i open .3ds files ive exported from O2 its just says invalid format
  13. spider_ipc

    Cant open exported .2ds

    Whats the proper way to use the Send function, when i open .3ds files ive exported from O2 its just says invalid format
  14. spider_ipc

    Idea for a mod.....

    Ok, ive had an idea for a mod for OFP which will not add anything new! The idea is this: a mod called Flashpoint 2005 What it does is replaces a lot of the content of the game with new stuff which i relevent to now, such as replacing the american solders with modern 101st rangers with modern equipment and kit, or replacing all jeeps with hummers, including hummers with weapons, the snipers could so with all being ghille suited up (i think i tried that allready!. For the blackops, the officers could be replaced with deltas, and the standard could become seals, a blackop medic would be a parajumper. I think i would be great to completely update the game for a modern theater, and i looking at making a super stallion already. Any one else care for some input?
  15. spider_ipc

    Idea for a mod.....

    Ok, ive had an idea for a mod for OFP which will not add anything new! The idea is this: a mod called Flashpoint 2005 What it does is replaces a lot of the content of the game with new stuff which i relevent to now, such as replacing the american solders with modern 101st rangers with modern equipment and kit, or replacing all jeeps with hummers, including hummers with weapons, the snipers could so with all being ghille suited up (i think i tried that allready!. For the blackops, the officers could be replaced with deltas, and the standard could become seals, a blackop medic would be a parajumper. I think i would be great to completely update the game for a modern theater, and i looking at making a super stallion already. Any one else care for some input?
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