Devastator_cm 434 Posted November 3, 2016 Hi Guys, Why the callsign of a composition is not showing up in MP games when I use "unitName sideChat chatText" command?i.e. I have a composition (c130, pilots and soldiers) with callsign Albatross, variable name c130 and when I use c130 sideChat "Hello world"; It shows Albatross in editor but Alpha 1-1 in mp game where mission is loaded to dedicated server...Is there a bug with command or do I miss a point here? Share this post Link to post Share on other sites
Fiddi 68 Posted November 3, 2016 Check this out: https://community.bistudio.com/wiki/setGroupIdGlobal So it's going to look something like this: group driver c130 setGroupIdGlobal ["Albatross"]; Share this post Link to post Share on other sites
Devastator_cm 434 Posted November 4, 2016 Thanks alot!!! Share this post Link to post Share on other sites
Devastator_cm 434 Posted November 5, 2016 how can I use this command for a single unit?group this setGroupIdGlobal ["Boss"];does not work as far as I see. It still shows Civillian in global chat. Share this post Link to post Share on other sites
Devastator_cm 434 Posted November 9, 2016 I still couldn't figure it out how to use this trick with a unit who is not in a vehicle :/ Share this post Link to post Share on other sites
Purzel 35 Posted November 14, 2016 You can define each unit you want as a group, no matter if it's a single unit or a group. Share this post Link to post Share on other sites
Devastator_cm 434 Posted November 24, 2016 Yes but it is not working.I am blufor and there is a civilian which speaks in global chat. Eventhough I make the above setup I still see Civilian - Bla bla bla in secreen Share this post Link to post Share on other sites
davidoss 550 Posted November 24, 2016 Is not working because of setGroupIdGlobal bug. Try if (isServer) then {blah blah};// place the command out of ifserver scope if you have one that will run on each client this setGroupId ["Boss"]; Share this post Link to post Share on other sites
Devastator_cm 434 Posted November 25, 2016 So I should do the group assignments in initPlayerLocal.sqf so it will run by each player?The globalchat command will still be called from server I suppose right? Share this post Link to post Share on other sites