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Devastator_cm

Callsigns at Sidechat during MP Game

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Hi Guys,

Why the callsign of a composition is not showing up in MP games when I use "unitName sideChat chatText" command?
i.e. I have a  composition (c130, pilots and soldiers) with callsign Albatross, variable name c130 and when I use

c130 sideChat "Hello world";

It shows Albatross in editor but Alpha 1-1 in mp game where mission is loaded to dedicated server...
Is there a bug with command or do I miss a point here?

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how can I use this command for a single unit?
group this setGroupIdGlobal ["Boss"];
does not work as far as I see. It still shows Civillian in global chat.

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I still couldn't figure it out how to use this trick with a unit who is not in a vehicle :/

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You can define each unit you want as a group, no matter if it's a single unit or a group.

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Yes but it is not working.
I am blufor and there is a civilian which speaks in global chat. Eventhough I make the above setup I still see Civilian - Bla bla bla in secreen

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Is not working because of setGroupIdGlobal bug.

Try

if (isServer) then {blah blah};// place the command out of ifserver scope if you have one that will run on each client
this setGroupId ["Boss"];

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So I should do the group assignments in initPlayerLocal.sqf so it will run by each player?

The globalchat command will still be called from server I suppose right?

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