zeotrope 24 Posted November 2, 2016 For some reason I cannot get the following config to work. { class Zeotrope_Balaclava_Config { units[] = {}; weapons[] = {}; requiredVersion = 0.1; requiredAddons[] = {"A3_Characters_F", "A3_Characters_F_Beta", "A3_Characters_F_Bootcamp"}; }; }; class cfgWeapons { class ItemCore; // External class reference class InventoryItem_Base_F; // External class reference class HeadgearItem; // External class reference class Uniform_Base; // External class reference class UniformItem; // External class reference class Vest_Camo_Base; // External class reference class H_Bandanna_surfer; // External class reference class Vest_NoCamo_Base; // External class reference class VestItem; // External class reference class ItemInfo; // External class reference class G_Balaclava_blk; // External class reference class HelmetBalaclava; // External class reference class Balaclava_Jungle_D : G_Balaclava_blk { author = "Zeotrope"; _generalMacro = "Balaclava_Jungle_D"; scope = 2; scopeCurator = 2; scopeArsenal = 2; displayName = "Tac-Ops Balaclava (jungle camo)"; model = "\A3\Characters_F_Bootcamp\Guerrilla\g_balaclava_clean.p3d"; picture = "\A3\Characters_F_Bootcamp\Data\UI\icon_G_Balaclava_olive_ca.paa"; hiddenSelections[] = {"camo"}; hiddenSelectionsTextures[] = {"tacops_balaclava\balaclava\data\balaclava_jungle_co.paa"}; identityTypes[] = {}; mass = 6; }; }; Share this post Link to post Share on other sites
Bnae 1431 Posted November 2, 2016 class CfgGlasses { class None; class bnae_Shemagh: None { author="BNAE"; displayname = "Shemagh (Green)"; model = "bnae_clothing\shemagh\shemagh.p3d"; picture = ""; scope=2; scopeCurator=2; identityTypes[]= { "NoGlasses", 0, "G_NATO_default", 0, "G_NATO_casual", 0, "G_NATO_pilot", 0, "G_NATO_recon", 5, "G_NATO_SF", 0, "G_NATO_sniper", 0, "G_NATO_diver", 0, "G_IRAN_default", 0, "G_IRAN_diver", 0, "G_GUERIL_default", 10, "G_HAF_default", 10, "G_CIVIL_female", 10, "G_CIVIL_male", 20 }; mass=2; }; }; Try like this Share this post Link to post Share on other sites
zeotrope 24 Posted November 3, 2016 class CfgGlasses { class None; class bnae_Shemagh: None { author="BNAE"; displayname = "Shemagh (Green)"; model = "bnae_clothing\shemagh\shemagh.p3d"; picture = ""; scope=2; scopeCurator=2; identityTypes[]= { "NoGlasses", 0, "G_NATO_default", 0, "G_NATO_casual", 0, "G_NATO_pilot", 0, "G_NATO_recon", 5, "G_NATO_SF", 0, "G_NATO_sniper", 0, "G_NATO_diver", 0, "G_IRAN_default", 0, "G_IRAN_diver", 0, "G_GUERIL_default", 10, "G_HAF_default", 10, "G_CIVIL_female", 10, "G_CIVIL_male", 20 }; mass=2; }; }; Try like this Thanks but I can't see it working for the Balaclava. May work for the Shemagh Share this post Link to post Share on other sites
zeotrope 24 Posted November 3, 2016 Ok....I've sorted it out.....It was inheriting from the incorrect model it seems... { class Zeotropes_Balaclava_Config { units[] = {}; weapons[] = {}; requiredVersion = 0.1; requiredAddons[]={}; }; }; class Headgear_Base_F; class Item_Base_F; class CfgGlasses { class G_Balaclava_blk; class Balaclava_Jungle_D : G_Balaclava_blk { author = "Zeotrope"; _generalMacro = "Balaclava_Jungle_D"; scope = 2; scopeCurator = 2; scopeArsenal = 2; displayName = "Tac-Ops Balaclava (jungle camo)"; model="\A3\Characters_F_Bootcamp\Guerrilla\g_balaclava_clean.p3d"; picture="\A3\Characters_F_Bootcamp\Data\UI\icon_G_Balaclava_clean_ca.paa"; hiddenSelections[] = {"camo"}; hiddenSelectionsTextures[] = {"tacops_balaclava\balaclava\data\balaclava_jungle_co.paa"}; identityTypes[]={}; mass=6; }; }; Share this post Link to post Share on other sites
Bnae 1431 Posted November 3, 2016 You can make it even shorter Original A3 config class G_Balaclava_blk: None { author="$STR_A3_Bohemia_Interactive"; _generalMacro="G_Balaclava_blk"; scope=2; scopeCurator=2; scopeArsenal=2; displayName="$STR_A3_CFGGLASSES_G_Balaclava_clean0"; model="\A3\Characters_F_Bootcamp\Guerrilla\g_balaclava_clean.p3d"; picture="\A3\Characters_F_Bootcamp\Data\UI\icon_G_Balaclava_clean_ca.paa"; hiddenSelections[]= { "camo" }; hiddenSelectionsTextures[]= { "\a3\characters_f_bootcamp\guerrilla\data\headgear_balaclava_blk_co.paa" }; identityTypes[]={}; mass=6; }; New config class Zeotropes_Balaclava_Config { author = "Zeotrope"; units[] = {}; weapons[] = {}; requiredVersion = 0.1; requiredAddons[]={"A3_Characters_F"}; }; }; class CfgGlasses { class G_Balaclava_blk; class Balaclava_Jungle_D : G_Balaclava_blk { author = "Zeotrope"; displayName = "Tac-Ops Balaclava (jungle camo)"; hiddenSelectionsTextures[] = {"tacops_balaclava\balaclava\data\balaclava_jungle_co.paa"}; }; }; Share this post Link to post Share on other sites