thoops99 14 Posted November 1, 2016 I'm working on the Kelley's Island map and i just made a new island but i'm not sure how to export a new mask image. So i can know where to change terrain. Share this post Link to post Share on other sites
HeisenS 27 Posted November 1, 2016 Not very specific on what you actually need help with? 1. You don't know how to export a mask image | Pretty sure it will be under export: http://prntscr.com/d1n7hc 2. So I know where to change terrain? | What do you mean by this? Thanks Share this post Link to post Share on other sites
Richie 330 Posted November 1, 2016 Use L3DT, import your height data, calculate and then the 'Texture Map' will show land where once was water, export that texture map and add as a layer in PS or other image software over your existing sat/mask. Share this post Link to post Share on other sites
thoops99 14 Posted November 1, 2016 Not very specific on what you actually need help with? 1. You don't know how to export a mask image | Pretty sure it will be under export: http://prntscr.com/d1n7hc 2. So I know where to change terrain? | What do you mean by this? Thanks I found how to export the mask image but it did not show the new island like I thought it would. Also I think my TB is broken because I cannot export a sat image (I'll upload a pic when I get home from school. And for your second point I meant that I was hoping that the new island would show on the mask image so I could know where to edit the ground texture Share this post Link to post Share on other sites
thoops99 14 Posted November 1, 2016 Use L3DT, import your height data, calculate and then the 'Texture Map' will show land where once was water, export that texture map and add as a layer in PS or other image software over your existing sat/mask. I'm a complete noob sorry. What do you mean by height data. Do i need to export the terrain as an image or somthing? Share this post Link to post Share on other sites
Richie 330 Posted November 1, 2016 I'm a complete noob sorry. What do you mean by height data. Do i need to export the terrain as an image or somthing? Your height data is the .asc or .xyz file you have in your source directory, look in your raster layer and it should be green, export that. Import into L3DT and then recalculate the data, when it does it will show a tab called 'Texture Map'. where your land is will show as an island, use that as a layer on your existing sat image. To be fair you're trying to run before walking, maybe following This to master the basics, that way you'll understand what does what and why, it'll make life so much easier as you go on :) 1 Share this post Link to post Share on other sites
thoops99 14 Posted November 1, 2016 Your height data is the .asc or .xyz file you have in your source directory, look in your raster layer and it should be green, export that. Import into L3DT and then recalculate the data, when it does it will show a tab called 'Texture Map'. where your land is will show as an island, use that as a layer on your existing sat image. To be fair you're trying to run before walking, maybe following This to master the basics, that way you'll understand what does what and why, it'll make life so much easier as you go on :) Thanks for your help Share this post Link to post Share on other sites
Kvisten GigaGaming.dk 0 Posted December 31, 2016 Hey, it's a map you will give out? Share this post Link to post Share on other sites
thoops99 14 Posted January 10, 2017 On 12/31/2016 at 9:33 AM, Kvisten GigaGaming.dk said: Hey, it's a map you will give out? No, it will be a map only for my server. But, in the future i may release it. Share this post Link to post Share on other sites