Jnr4817 215 Posted April 24, 2017 Awesome work so far. Also, thank you for converting some to English. It has made it a bit easier to work with. Thanks Share this post Link to post Share on other sites
lisitius 12 Posted April 28, 2017 Hi, great work I have a problem, i follow your guide step by step but my mission not generate circle on the map and object or unit of mission ( hostage, data etc...) in my init.sqf Spoiler //EMC Mission call compile preprocessfile "DJOTACON_MGENERADOR\INIT.SQF"; call compile preprocessfile "SHK_pos\shk_pos_init.sqf"; sleep 3; //EMC exec marker ["destroy1","Destroy",1,"BASE",100]execVM "DJOTACON_MGENERADOR\INVOCADOR.sqf"; sleep 1; ["hostage1","Meet",2,"BASE",100]execVM "DJOTACON_MGENERADOR\INVOCADOR.sqf"; sleep 1; ["intel1","Intel",1,"BASE",100]execVM "DJOTACON_MGENERADOR\INVOCADOR.sqf"; sleep 1; ["kill1","Kill",2,"BASE",100]execVM "DJOTACON_MGENERADOR\INVOCADOR.sqf"; sleep 1; ["rifle1","Rifle",1,"BASE",100]execVM "DJOTACON_MGENERADOR\INVOCADOR.sqf"; sleep 1; ["target1","Target","BASE",100]execVM "DJOTACON_MGENERADOR\INVOCADOR.sqf"; sleep 1; Share this post Link to post Share on other sites
djotacon 190 Posted April 28, 2017 9 hours ago, lisitius said: Hi, great work I have a problem, i follow your guide step by step but my mission not generate circle on the map and object or unit of mission ( hostage, data etc...) in my init.sqf Hide contents ... You need add the functions into the description.ext to load properly the entire framework Quote // Include for classes from E.M.G class CfgFunctions { #include "DJOTACON_MGENERADOR\DJOTACON_FUNCIONES\DJOTACON_FUNCIONES.hpp" }; See the page 2 of the "STEP BY STEP" manual, and the sample mission. Probably you have problem that you can see only using the default parameters, add the "See the script errors" parameter into the launcher. I suggest learn and understand fully the entire BIS mission framework init.sqf and description.ext before use this script and you need learn and understand fully basic programming concepts like: functions, objects, control structures,etc, etc. This script inst a manual to learn this kind of thing and that's why I suggest learn in other place. Share this post Link to post Share on other sites
lisitius 12 Posted April 28, 2017 Hi thanks for your response. With test i found the problem, in my maps i use EOS ( Ennemy occupation system ) when i desactive EOS, EMC works so i think it's because EMC and EOS use shk_pos. Share this post Link to post Share on other sites