SelectThis 0 Posted August 29, 2002 1) Move the xicht_a.paa texture from your normal OFP data into your O2 data folder (it's not in the demo) 2) Open up your custom soldier model in O2 and find the oblicej selection. 3) Load the xicht_a.paa texture 4) Apply the front face texture to the oblicej selection 5) Do the same for the remaining resolution LODs that have the oblicej selection 6) Repeat with the sije and skrane selections 7) now is a good time to test that the positioning is good 8) In each resolution LOD, make a new selection combining all the points from the oblicej, sije and skrane selections and call it osobnost. save SelectThis Share this post Link to post Share on other sites
Sigma-6 29 Posted November 10, 2002 Does this work in Resistance? For some reason when anyone using my Canadian Forces troops uses them in Resistance, this isn't working. The same goes for the problem where my vehicles have their lights on all the time, but inly in Res. Any idea why these problems occur? Â -Sigma-6 Â Â Operation Northstar Share this post Link to post Share on other sites
VXR 9 Posted November 11, 2002 did you add cfg models? Share this post Link to post Share on other sites
Sigma-6 29 Posted November 11, 2002 Ah, that would be it. . . What needs to go in the Configmodels? I have to identify the selections used, but what is the syntax? Share this post Link to post Share on other sites
VXR 9 Posted November 12, 2002 </span><table border="0" align="center" width="95%" cellpadding="3" cellspacing="1"><tr><td>Quote </td></tr><tr><td id="QUOTE">// describe some properties models need to meet // this was introduces in order to maintain consistent // section management for HW T&L class CfgModels { class Default { sections[] = {}; sectionsInherit=""; }; // some generic model requirements class Head: Default { sections[] = { "osobnost", "brejle" }; }; class Man: Default { sections[] = { "head injury","body injury", "l arm injury","r arm injury","p arm injury", "l leg injury","r leg injury","p leg injury", "medic", "hlava", "krk", "zasleh" }; sectionsInherit=Head; }; <span id='postcolor'> Share this post Link to post Share on other sites
jojimbo_No_1 0 Posted November 20, 2002 Unfortunately I have the same problem,with 1.75+ and still no go as far as random faces also custom wounds that worked fine in 1.46 no longer work in resistance and the goty edition 1.85. did you get the random faces to work sigma-6? ive tried everything but i cant get them to work, or the wounds... what am i doing wrong? can anyone help please? Share this post Link to post Share on other sites
jojimbo_No_1 0 Posted November 22, 2002 sorted,it has to be .p3d model name,in cfgmodels Share this post Link to post Share on other sites
Adammo 0 Posted January 6, 2003 I'm at this point too and Im lost... here is my config class CfgModels { class Default { sections[] = {}; sectionsInherit=""; }; // some generic model requirements class Head: Default { sections[] = { "osobnost", "brejle" }; }; class Man: Default { sections[] = { "head injury","body injury", "l arm injury","r arm injury","p arm injury", "l leg injury","r leg injury","p leg injury", "medic", "hlava", "krk", "zasleh" }; sectionsInherit=Head; }; class SoldierPol: Man {}; }; so i put it in.. but yet I still get Araons face from the xicht_a.paa file each time... its not giving me random faces.. any ideas.? Share this post Link to post Share on other sites
Adammo 0 Posted January 6, 2003 ok i made it work.. the trick as discussed before was to make sure that the "SoldierPol" is the actual name of the model. example SoliderPol.p3d is the model name.. then using the cfg that i placed above it then works. Capt Moore Share this post Link to post Share on other sites
stgn 39 Posted March 10, 2003 </span><table border="0" align="center" width="95%" cellpadding="3" cellspacing="1"><tr><td>Quote (SelectThis @ Aug. 29 2002,16:10)</td></tr><tr><td id="QUOTE">1) Move the xicht_a.paa texture from your normal OFP data into your O2 data folder (it's not in the demo) 2) Open up your custom soldier model in O2 and find the oblicej selection. 3) Load the xicht_a.paa texture 4) Apply the front face texture to the oblicej selection 5) Do the same for the remaining resolution LODs that have the oblicej selection 6) Repeat with the sije and skrane selections 7) now is a good time to test that the positioning is good 8) In each resolution LOD, make a new selection combining all the points from the oblicej, sije and skrane selections and call it osobnost. save SelectThis<span id='postcolor'> would eny one explain this whit more ditails I have a hard time understanding it. STGN Share this post Link to post Share on other sites