KokaKolaA3 394 Posted October 14, 2016 Hey, i recently i played a mission with a few friends on Takistan, as we got extracted with a helicopter, i thought it would be a lot more realistic if the helicopter would generate a lot more dust. I've seen Videos of helicopters landing in Afghanistan etc. sometimes the pilots can not even see the ground because of all that dust. So my question is, is there a way to increase the amount of dust that vehicles generate when touching or hovering over the ground? Any help would be appreciated! 1 Share this post Link to post Share on other sites
ineptaphid 6413 Posted October 14, 2016 This is something I have always wanted. Reading several books from chinook and apache pilots in Afghanistan-the problem of "brown out" where the dust clouds thrown up is so thick it hampers landing is very common. Especially a problem if more than one chopper needs to land at once-the cloud thrown up by one impairs visibility for the other. 1 Share this post Link to post Share on other sites
KokaKolaA3 394 Posted October 14, 2016 This is something I have always wanted. Reading several books from chinook and apache pilots in Afghanistan-the problem of "brown out" where the dust clouds thrown up is so thick it hampers landing is very common. Especially a problem if more than one chopper needs to land at once-the cloud thrown up by one impairs visibility for the other. So, i talked to ALIAScartoons, he said he has something like this planned. So we might see this in the future 2 Share this post Link to post Share on other sites
Grezvany13 64 Posted October 14, 2016 Although I don't know how to modify it, I did manage to figure out how it's currently defined. 1) You can set the effects for your vehicle with `rightDustEffect` and `leftDustEffect` in the CfgVehicles config @see: https://community.bistudio.com/wiki/Arma_3_Particle_Effects:_Config_Parameters#Parameter:_rightDustEffect_.2F_leftDustEffect 2) You can find how to define new effects (or modify existing ones) in `a3\data_f\ParticleEffects\config.cpp` (core A3 files) @see: https://community.bistudio.com/wiki/Arma_3_Particle_Effects And I did notice some topics at the Terrain forums about how to define the type of particles on the terrains (eg. desert gives different dust than grass, and dry weather is different than wet ground from rain). Please note; this is not the answer to your question, but hopefully some pointers to find one. 3 Share this post Link to post Share on other sites