PlaneShifter 0 Posted November 29, 2001 I'm trying to make a 3-team CTF map with one center flag, but the flag object can only be set to the US, Russian, or Resistance side, and then only two of the teams can take the flag! Â Setting the flag's side to "civilian" [sic] doesn't work. Is there a way to make it so that the flag can be taken by all three sides? In the meantime, I'm doing a fun workaround: Â In addition to the center flag, each base has its own team flag. A team is chosen at random to be the Defender, and their base flag is moved to the center flag. Â If a team takes the flag from the other (non-defending) team, they get 1 point. Â If they take the Defender's flag, they get 5 points. Â If the Defenders hold out for the round duration, they get 10 points, and the next team becomes the Defender. Â I'm almost to the point where I can release a beta. The map is also going to have some other neat features: * Close quarters combat, no armored vehicles. Â Each team has 1 transport truck. * All tents, hospitals, ammo crates, vehicles, etc., respawn a minute or so after being destroyed. Â There is only one bug that I haven't been able to fix: Â if a vehicle is blown up, it respawns correctly, save that the vehicle model stays warped! Â (the vehicle is still useable, however) Â Also, all corpses in the truck remain, which isn't a problem. Â It IS very morbid, however ^_^ * All units respawn with their starting weapons payload (no more ordering AI units to rearm magazine by magazine...) * Each team has a max of 2 satchel charges in their ammo box, which "respawn" in the ammo box a couple minutes after being picked up. * Scripts check for server computer -- scripted respawn & scoring handled on server. Sound cool? - PlaneShifter - (Edited by PlaneShifter at 5:21 am on Nov. 29, 2001) Share this post Link to post Share on other sites
EveronVetsAgainstTheWar 0 Posted November 29, 2001 Sounds fun. Share this post Link to post Share on other sites
Hudson 0 Posted December 15, 2001 It can be done....We have 2 3 way CTF missions on our server.....come and play sometime (Dedicated Server IP is in Signature) Share this post Link to post Share on other sites
PlaneShifter 0 Posted December 17, 2001 Hehe, this post is old, I've figured it out. Â Thing is, my mission still isn't working properly on clients! Â Still gotta work out the bugs. Â I'll post a d/l link here when it's done (I'll be posting it to the OFP ed center). Oh, and I'm on 56k, so internet play is a no-go -.- - PlaneShifter - (Edited by PlaneShifter at 9:50 pm on Dec. 16, 2001) Share this post Link to post Share on other sites
Doolittle 0 Posted September 13, 2005 Er, so how DOES one do a three sided CTF? Â What do you setflagside to?? Â I have the east, west, and resistance... what do I setflagside at in the beginning so that any side can take the flag??? Â I want to use TAKE FLAG action. Â I don't want to just do a sector scan trigger kinda thing, or a fake "take flag" action. I thought maybe setflagside civilian would work, but it doesn't. Â It's wierd, the game seems to see civilians as west. EDIT: What I mean to say is, how can I make it so that anyone on any of the three sides can take a NEUTRAL flag that isn't "owned" by anyone?? Doolittle Share this post Link to post Share on other sites
Lin_Chino 0 Posted September 13, 2005 I made a CTF like this 2 years ago,(The good, the bad and the ugly)...it can be done if you have one flag for each side. The Only problem is that one player could take TWO FLAGS...this makes the first flag to dissapear from the soldier body, (only the second flag taken is visible). But there is no problems with the score and other things. Share this post Link to post Share on other sites
KaRRiLLioN 0 Posted September 15, 2005 Doolittle, I've got a dozen or so 3-way's on my server, and they're all marked as such if you wish to get them. Â All you have to do is in the advanced options set Resistance friendly to NONE and then setflagside to their respective sides. Â Also, in order to keep someone from taking more than 1 flag at once, just stick a check in there to see if they're the flagowner for any other flags at that time. Â I didn't put a check in mine, however, since anyone going for more than 1 flag usually ends up dead before they can cash in on the points. Â Check out 3-way bay on everon on my server for a good example. I did try making a 4-way with Civilians, but since civs are neutral to all parties, they can't take flags, and nobody can take their flag. That's not to say it couldn't be worked around somehow, but 4 teams is kinda crazy for CTF anyway. I've also made some 3-way C&H's which is a tad trickier, but still fairly easy. Â Since the flagside must be set to Resistance for each flag so either East or West can take it, then I have it monitor if a resistance player is close to the flag, and if so, it'll change the flagside to East so the Res player can take it (if it's not already in Res's possession). Share this post Link to post Share on other sites
Doolittle 0 Posted September 16, 2005 Yes, I suppose what I should have asked was 3-way C&H.... I like your idea of changing it to East if a Res is nearby. Â However I've decided to keep it simple....just have all flags start out belonging to Resistance and say in the mission that "Ressitance is the underdog so they get a starting advantage...blah blah" Doolittle Share this post Link to post Share on other sites
KaRRiLLioN 0 Posted September 17, 2005 Right, but if a units dies whilst taking a flag, then I normally have it revert back to neutral because otherwise the flag will be untakeable since the flagowner died while he still had the flag and you have to put the flag back on the pole and give it a flagside. So there are times where the flag wouldn't belong to anyone, unless you have it revert back to res each time which would be rather unfair. Here's a link to a non-addons C&H: ftp://addons:corn@208.63.124.254/3waych.zip The script could be improved a lot, I'm sure, since I made it back in my early scripting days, but we rarely play 3-way missions anyway. Share this post Link to post Share on other sites