taro8 806 Posted October 1, 2016 EDIT: SOLVED! By mistake I made config.cfg instead of config.cpp. My service point works as intended, for the most part. Vanilla automatic repair is wonky, I made a thread here: https://forums.bistudio.com/topic/195074-repair-vehicles-only-repair-when-health-is-damaged/ I'm trying to create a simple config, with adds a new helipad based on vanilla rescue helipad. However my new helipad does not appear in the editor for some reason. I'm not sure what I'm doing wrong. class CfgPatches { class service_point { requiredVersion = 0.1; units[] = {"Land_Service_point"}; requiredAddons[] = {"A3_Structures_F_Mil"}; }; }; class CfgVehicles { class Land_HelipadRescue_F; // External class reference class Land_Service_point : Land_HelipadRescue_F { displayName = "Service Point"; transportFuel = 999999999; transportAmmo = 999999999; transportRepair = 999999999; supplyRadius = 10; }; }; Share this post Link to post Share on other sites
m1lkm8n 411 Posted October 2, 2016 You need to add the new eden editor classes for it so show up. class editorcategory = "" class editorsubcategory="" Look at any a3 config to see how it is used in the main config Then a3data_f for how the two classes above are used Share this post Link to post Share on other sites
taro8 806 Posted October 2, 2016 Since I was using existing helipad as a reference I didn't need to add anything. By mistake I made config.cfg instead of config.cpp... Thanks for the help though. My service point works as intended, for the most part. Vanilla automatic repair is wonky, I made a thread here: https://forums.bistudio.com/topic/195074-repair-vehicles-only-repair-when-health-is-damaged/ 1 Share this post Link to post Share on other sites