der bastler 0 Posted October 18, 2002 I use tga-pics with alpha-channel for my transparent textures (e.g. fences, vent holes around muzzle). But, in OFP the borders of the transparent area are brighter than the border colour -even if you are looking at a dark area behind the texture! Why? I tried a smooth transition in the alpha channel, but that made it even worse. A change of the lightning-property (normal->reversed) has no effect. Where's the error? Or is this a bug? Share this post Link to post Share on other sites
Ebola 0 Posted October 18, 2002 Would be nice if you post a screenshot Share this post Link to post Share on other sites
colonel_klink 0 Posted October 19, 2002 I got the same problem. Seems there's something to do with paa compression. can't see a solution for it yet though. Share this post Link to post Share on other sites
Guest Posted October 19, 2002 Use TexView to convert them instead. O2 is known to do strange stuff to textures. Share this post Link to post Share on other sites
der bastler 0 Posted October 19, 2002 Hm, my 512x256 texture is messed up by TexView!? The result looks like good old ega -it seems that the depth is reduced... Share this post Link to post Share on other sites
Prospero 1 Posted October 19, 2002 Could some kind soul point me to a tutorial on creating textures with an alpha channel in Adobe Photoshop? (Please not an OFPEC link - I was banned there, thank god.) Prospero Share this post Link to post Share on other sites
Guest Posted October 19, 2002 </span><table border="0" align="center" width="95%" cellpadding="3" cellspacing="1"><tr><td>Quote (Prospero @ Oct. 19 2002,21:10)</td></tr><tr><td id="QUOTE">Could some kind soul point me to a tutorial on creating textures with an alpha channel in Adobe Photoshop?<span id='postcolor'> I'm not sure that I'm a kind soul, but here you go: http://www.flashpoint1985.com/cgi-bin....2;st=14 It's about squad logos, but the principle should apply </span><table border="0" align="center" width="95%" cellpadding="3" cellspacing="1"><tr><td>Quote </td></tr><tr><td id="QUOTE">(Please not an OFPEC link - I was banned there, thank god.) <span id='postcolor'> Hmm.... I wonder why? Share this post Link to post Share on other sites
PicVert 0 Posted October 21, 2002 Have got the same problem with some texture, edited with Photshop and converted with Texview. The problem for me was I have a alpha channel on all the pic but I saw that after a copy and past twice for my texture, it's more colored after that in photoshop. I try it and for me that should work. I hope it's good for you. Share this post Link to post Share on other sites
Guest Posted October 21, 2002 </span><table border="0" align="center" width="95%" cellpadding="3" cellspacing="1"><tr><td>Quote (Colonel_Klink @ Oct. 19 2002,15:57)</td></tr><tr><td id="QUOTE">I got the same problem. Seems there's something to do with paa compression. can't see a solution for it yet though.<span id='postcolor'> Edges of transparent pic has same color as background layer in Photoshop... Share this post Link to post Share on other sites
Prospero 1 Posted October 21, 2002 </span><table border="0" align="center" width="95%" cellpadding="3" cellspacing="1"><tr><td>Quote (denoir @ Oct. 20 2002,01:16)</td></tr><tr><td id="QUOTE">I'm not sure that I'm a kind soul, but here you go: http://www.flashpoint1985.com/cgi-bin....2;st=14 It's about squad logos, but the principle should apply <span id='postcolor'> Ta very much Denoir. Prospero Share this post Link to post Share on other sites
der bastler 0 Posted October 21, 2002 1.) I use Picture Publisher 7 (bought at local "ALDI"-supermarket). 2.) You can see this effect at the barrel protection plate of my M41a (download location). Share this post Link to post Share on other sites