.kju 3245 Posted September 30, 2016 Features Ability to select any type for vehicle target Target vehicle placed in all 8 directions (4 cardinal and in between each) Ability to select any weapon (as infantry or in the tank) Instant weapon availability, instant reload, unlimited ammo Projectile tracing On-screen damage overview for each component ordered by damage and crew (hintC) Disable/toggle to non intrusive side display (hintSilent) Enable/toggle overview also for vehicle explosions via radio Enable/toggle projectile camera via radio to follow flight path and see impact in slow-mode Ability to change the distance of the targets via action menu Reset (respawn, reposition, etc) all targets via action menu Advanced featuresAdjust the available weapons or vehicle targets via isKindOf filters and backlists in the init.sqf header. Adjust the default distance of the targets in the init.sqf header. Download testVehicleDamage.vr.7z Screenshots http://imgur.com/a/WvuYG Credits Kronzky (target range/menus) Big Dawg KS (projectile camera) BI (bullet tracing) NotesBottom right minimap is from DevCon Easy to make this an infantry weapon and targets test mission too Feedback and suggestions are welcome! 12 Share this post Link to post Share on other sites
.kju 3245 Posted October 1, 2016 Updated Changes: Fixed: Removed IFA3 dependency. Added: Rockets and missiles are now available as vehicle weapons. Added: SniperRifles can be made available via the init.sqf (L42 - comment/disabled/remove 'private _condition = false;'). Share this post Link to post Share on other sites
Guest Posted October 2, 2016 Release frontpaged on the Armaholic homepage. Vehicle damage and armor test mission v1.1 Share this post Link to post Share on other sites
lolkij 21 Posted October 2, 2016 Just. Fucking. Awesome. 1 Share this post Link to post Share on other sites