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[RELEASE] Vehicle damage and armor test mission

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Features

  • Ability to select any type for vehicle target
  • Target vehicle placed in all 8 directions (4 cardinal and in between each)
  • Ability to select any weapon (as infantry or in the tank)
  • Instant weapon availability, instant reload, unlimited ammo
  • Projectile tracing
  • On-screen damage overview for each component ordered by damage and crew (hintC)
  • Disable/toggle to non intrusive side display (hintSilent)
  • Enable/toggle overview also for vehicle explosions via radio
  • Enable/toggle projectile camera via radio to follow flight path and see impact in slow-mode
  • Ability to change the distance of the targets via action menu
  • Reset (respawn, reposition, etc) all targets via action menu
Advanced features
  • Adjust the available weapons or vehicle targets via isKindOf filters and backlists in the init.sqf header.
  • Adjust the default distance of the targets in the init.sqf header.
Download

testVehicleDamage.vr.7z

Screenshots

 

http://imgur.com/a/WvuYG

Credits

  • Kronzky (target range/menus)
  • Big Dawg KS (projectile camera)
  • BI (bullet tracing)
Notes
  • Bottom right minimap is from DevCon
  • Easy to make this an infantry weapon and targets test mission too
Feedback and suggestions are welcome!
  • Like 12

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Updated

Changes:

  • Fixed: Removed IFA3 dependency.
  • Added: Rockets and missiles are now available as vehicle weapons.
  • Added: SniperRifles can be made available via the init.sqf (L42 - comment/disabled/remove 'private _condition = false;').

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