WurschtBanane 11 Posted September 25, 2016 I have a trigger that will activate 600s after a player has entered the area which is like 15000x15000x-1. I synched that to an end mission module. The problem: When the mission ends and people come back to the mission selection screen, the new mission only starts after 10 seconds or so. If any player clicks on OK, the old mission will keep going on...forever (as the mission end trigger with the timer cant be activated again). What can i do? How do i end the mission globally? I do not want to use any scripts if that is possible... Share this post Link to post Share on other sites
M1ke_SK 230 Posted September 25, 2016 Try use BIS_fnc_endMissionServer ? Share this post Link to post Share on other sites
WurschtBanane 11 Posted September 25, 2016 Try use BIS_fnc_endMissionServer Is it enough to put it into a normal triggers on activation? Share this post Link to post Share on other sites
WurschtBanane 11 Posted September 26, 2016 Try use BIS_fnc_endMissionServer ? Did not work, what worked was the END1 Trigger. I just made that appear a few seconds after the endmissionserver mission completed screen. Share this post Link to post Share on other sites