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doeme

[SOLVED]First Object for ArmA3

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Hello,

 

Im new here and i want to start Learning Modding.

 

For the start, i want only an object (BOX) in ArmA 3 with Collision. Nothing else.

 

Im using Blender with the arma toolbox.

 

Which LOD type should i use for it?

 

And what does all need to be in the config?

 

Do i need to make there any other Scripts or is the config enough?

 

Thank you

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Download and look at the Arma 3 Samples on Steam for examples.

But briefly:

 

LOD1 - visual

Geometry - collision

 

optional LOD's

Shadow - does it cast shadows?

Geo Phys - PhysX interaction (like thrown grenades)

View Geometry - can you hide behind it (does the AI see through it)?

Fire Geometry - what is it made of and do bullets penetrate?

 

 

config.cpp, no scripts needed

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Okai thank you, idk which of the samples config i should look at..... Do you have a simple one like i need for that?

 

But thank you for tat

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Hello,

 

So i've got the cube into the Game and i can see it.

 

But my problem is it ain't got collision. So i can walk trought it etc.

 

I have in Object Builder, the 1.000 LOD (It doesnt shows any boxes to me, from the LOD's)

 

And the Geometry LOD with a mass of 1000.

 

And thats my Config:

class CfgPatches
{
 class Tutorial_Cube
 {
  units[] = {"Tutorial_Cube"};
  weapons[] = {};
  requiredVersion = 0.1;
  requiredAddons[] = {};
 };
};

class CfgVehicles
{
 class Static;
 class Tutorial_Cube : Static
 {
  scope = 2;
  model = "\Tutorial_Cube\testCube.p3d";
  displayName = "Rote Box";
  vehicleClass = "small_items";
 };
};

Thanks for any Help!  ;)

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Did you find the component(s) in the Geometry LOD and check that it was closed and convex?

 

Structure > Topology > Find Components

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