Tankbuster 1747 Posted May 6, 2024 Another small update. Mission is now 1.26.5190 A much-discussed feature that hopefully addresses players' complaints that they did much of their helicopter flying in civilian aircraft. Now, they'll have a BLUFOR transport helicopter available to them most of the time. 5188 Destroy asset from distance secondary mission no longer played on Tanoa as it often fails to find good positions 5189 Players should now have a big BLUFOR transport helicopter most of the time. 5190 Build Google Drive links on first page 1 Share this post Link to post Share on other sites
RumberO 9 Posted June 17, 2024 On 4/14/2024 at 12:04 AM, Tankbuster said: Hi! First thing - are you running any mods? Don't run ACE or CBA, they can break the mission. Make sure the server isn't trying to autoinit the mission. Server CFG file, I think. I use FASTER launcher if it helps Also, the server max players might be set to zero, also in server.cfg If you're having issues, let me know and we'll see if you can join my serverr/ Hi @Tankbuster I've tried it again and then the server shows me the following messages: Missing addons detected: 9:22:55 RF_Weapons_Acc 9:22:55 Warning Message: You cannot play/edit this mission; it is dependent on downloadable content that has been deleted. RF_Weapons_Acc 9:22:56 Mission COOP40_Authority.Altis: Missing 'description.ext::Header' I don't use any mod in the server side nor the client side. Thank you. Regards. Share this post Link to post Share on other sites
Tankbuster 1747 Posted June 22, 2024 RF Weapons is the Reaction Forces cDLC. The mission needs that. 1 Share this post Link to post Share on other sites
Tankbuster 1747 Posted June 25, 2024 I should make it optional really. When I tried RF cDLC, I liked it so much, I put it into the mission without thought for players who don't have it. 1 Share this post Link to post Share on other sites
Tankbuster 1747 Posted August 3, 2024 Another update to fix a bug that was breaking a few bits like the vehicle service system 5192 Fix for polluted allbluvehiclesarray breaking thigns like movebase, gvs and datasave Share this post Link to post Share on other sites
RumberO 9 Posted September 4, 2024 On 6/25/2024 at 10:55 PM, Tankbuster said: I should make it optional really. When I tried RF cDLC, I liked it so much, I put it into the mission without thought for players who don't have it. Yes, please if you can, I want to test your mission. Thank you in advance for your time. Regards. 1 Share this post Link to post Share on other sites
Tankbuster 1747 Posted October 27, 2024 Build 1.28.5202 A few nice features added today: The ability to drag a darter drone backpack from an inventory (like a vehicle) to the ground and assemble the darter right there. No messing with putting the backpack on your back. Also, points awarded for reviving other players. Medics get 2 points, everyone else gets 1. 5194 Statics removed before runway wreck clear SM runs 5195 Added ability to drop a drone backpack on ground from a vehicle inventory then assemble drone from it 5196 Fixed debug_endprimary destroying unarmed enemy vecs 5197 setcombatbehaviour on vls and arty gunners to try to stop them firing autonomously, particularly on airbase 5198 Improved checking of dead lift choppers when choosing prizes 5201 Added tky, serverside system for giving points to revivers 5202 Build Share this post Link to post Share on other sites
Tankbuster 1747 Posted October 29, 2024 Build 1.28.5212 New secondary mission added plus a few fixes. 5204 Fix error breaking points-for-revivers system 5205 Better cleanup of enemy assets after boat patrol mission 5206 New SM, aircrash search 5209 Tweaked and removed deprecated code and variables from recoverdeaddrop SM 5210 Fixed missing SMs from mission manager 5212 Build and publish Share this post Link to post Share on other sites
Tankbuster 1747 Posted November 23, 2024 Build 1.28.5238 BI breaking findsafepos is very annoying. I use my own reworked version that uses nearestterrainobjects much better. Tactical Pings now show on artillery computers. Thanks to PierreMGI for working code! Spoiler 5213 Improved spawn criteria for vehicles in primary targets 5214 Added fixer for vehicles that spawn at island default 5216 Better detection and deletion of destroyed repairdepots when FOB undeploys 5217 Bob trigger radius increased 5218 IMproved filtering of vehicles allowed to use repairdepot 5219 More fixes for repairdepot removal 5221 Made make UAV from backpack safer 5222 Fixed BI break of nearestterrainobjects 5223 Tried to make tac ping work on arty computer, didn't work 5225 Fixed broken spacecapsule secondary. now shouldn't fail on second run 5226\ changed getpos to getposatl 5233/ 5234 Tweaks to DEP 5235 Improved aircrash site search mission so players get better, updated missionstring 5236 Improved action for engineers doing repair building SM 5237 Tac Pings now shown on artillery computer. Thanks PierreMGI! 5238 build 2 Share this post Link to post Share on other sites
Tankbuster 1747 Posted December 14, 2024 Build 1.28.5243 Spoiler 5239 Added cDLC Expeditionary Forces classnames (it's a requirement) 5241 Fixed broken road reinforcements in PT 5242 Added EF and WS DLC vehicles to prize array Share this post Link to post Share on other sites
Tankbuster 1747 Posted December 19, 2024 Another small update using new stuff in RF and WS. Build 1.28.5252 Spoiler 5245 FOB composition rearranged so the flapgpole doesn't get in the way of the gunner 5246 Added camels 5247 Added proper firetrucks from RF 5248 Commanders in FOB vehicle can send ping 5249 Added RF Firetucks to encounters in man roadblock secondary 5250 FOB vehicle pops smoke as it deploys 5252 Build Share this post Link to post Share on other sites