1212PDMCDMPPM 200 Posted September 2, 2016 Hello, I need some help here as I've reached the limit of my knowledge (not that hard ^^). I managed to adapt some kind of old "hands up" fsm where AI is surrendering when you look at them. It's working in Arma 3 (I had to modify some animation stuff) and make it work in multiplayer. I now want to try to prevent the animation if the guy is handcuffed through ACE. My issue: how, within the FSM, can I check the "ace_captives_isHandcuffed" variable that is attached to the AI ? the missionNamespace getvariable is unable (as far as I know) to request the variable belonging to an objet. the with missionNamespace do {} that is supposed to return a value is generating an error when you want to get this value I'm out of options that I'm aware off. Thx for your help ! Share this post Link to post Share on other sites
killzone_kid 1333 Posted September 2, 2016 https://community.bistudio.com/wiki/setFSMVariablehttps://community.bistudio.com/wiki/getFSMVariable Share this post Link to post Share on other sites
1212PDMCDMPPM 200 Posted September 2, 2016 Thx killzone_kid ! I forgot to mention that I'm running a doFSM (not returning any handle) on all players in the intialization field. Even if I was using execFSM, how would I be able to manage in one fsm file the different handles of all players ? Share this post Link to post Share on other sites