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Strango's Random Co-Op Series

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Strango's Random Co-Op Series is a collection of missions with the common design theme of being highly re-playable along with hardcore mission design elements. Each play-through will select a new area of operations from anywhere across the entire terrain, against enemy with varying strength and composition during dynamic weather & time of day. All missions will not utilize respawn. Starting load-outs of the players are designed to force teamwork and keep the one-man army syndrome to a minimum.

 

Features:

  • Dedicated Server Support – All missions will function on dedicated server, local server and single player. In multiplayer Friendly AI are disabled in most of the missions, but will be present if loaded as a single player scenario.

  • No Add-ons Required other than Apex - If a mission is ported to an add-on island then obviously that island will be require for that particular version.

  • RHS and CUP Support – If the server has loaded RHS or CUP then the mission will automatically detect and utilize those add-ons.

  • Select-able AI Skill Level – Each mission will have a lobby parameter to set the skill level of the enemy AI.

  • Enemy Strength is Scaled to Player Count.

  • Revive System, but No Respawn

  • Short to Medium length missions

     

Disclaimer: Some of these missions, such as Hot Extraction and Pilots Down, have a very high level of dynamics that can create a wide range of difficulty levels. Depending on how the dice roll that particular play-through it could be anywhere from easy to unfair. Keep this in mind the first time you play a mission and if you get a bad roll that first time give it another go and your next play-through will probably be drastically different.

 

Future Plans:

  • Port missions to additional islands once initial bug reports have been cleared

  • New missions

 

A special thanks to Zenophon for his Co-Op Mission Framework. https://forums.bistudio.com/topic/170177-zenophons-arma-3-co-op-mission-making-framework/

 

 

 

 

Steam Workshop Collection Page:

http://steamcommunity.com/workshop/filedetails/?id=754382563

 

 

 

Missions:

 

Convoy Abduction

Description: Abduct an enemy VIP traveling in a motorized convoy while they are en route to a meeting location. Players will know the convoy starting position and destination at the map screen allowing them to formulate a plan before the mission starts.

Player Count: 1 to 10. Will be difficult with 1 player, but possible.

Random Elements: Random Convoy starting location, Random Convoy Destination. Player selected insertion point and extraction.

Mission Duration: 15 to 30 minutes

Intended Difficulty: Medium

Steam Workshop Link: http://steamcommunity.com/sharedfiles/filedetails/?id=754379921

Web Link: http://rocksraiders.com/downloads/co_10_SRCS_convoy_abduction_v0_90.Altis.pbo

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Hostage Rescue

Description: Rescue a hostage and eliminate their captors. Captors will receive orders to execute the hostage shortly after the players have been detected.

Player Count: 1 to 10

Random Elements: Random AO, Random building picked for hostage to be placed in. Random enemy patrols. Player selected insertion point.

Mission Duration: 5 to 10 minutes

Intended Difficulty: Medium / Hard

Steam Workshop Links:

Tanoa: http://steamcommunity.com/sharedfiles/filedetails/?id=754386423

Altis:    http://steamcommunity.com/sharedfiles/filedetails/?id=757248572

 

Web Links: 

Tanoa: http://rocksraiders.com/downloads/co_10_SRCS_hostage_rescue_v1_0.Tanoa.pbo

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Hot Extraction

Description: A recon team has been compromised in the field and is under heavy attack. A helicopter gunship and transport have been ordered to extract them.

Player Count: 1 to 10. Playable positions are the recon team, helicopter gunship and helicopter transport. If players do not take the helicopter positions those roles will be performed by AI allowing the mission to still be playable with 1 player as long as they choose a recon team slot.

Random Elements: Recon team starting location. Enemy locations and composition.

Mission Duration: 10 to 30 minutes

Intended Difficulty: Medium / Hard

Steam Workshop Link: http://steamcommunity.com/sharedfiles/filedetails/?id=754388436

Web Link: http://rocksraiders.com/downloads/co_10_SRCS_hot_extraction_v1_0.Altis.pbo

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Outpost Defense

Description: A squad must defend an outpost against enemy attacks until reinforcements arrive. The group leader has curator abilities and will build a custom outpost for the players to defend.

Player Count: 1 to 10.

Random Elements: Random AO (but always near a road), Dynamic Outpost created by the players, Enemy locations and composition.

Mission Duration: A lobby parameter allows the admin to select how long the outpost must be defended before reinforcements arrive.

Intended Difficulty: Medium

Steam Workshop Link: http://steamcommunity.com/sharedfiles/filedetails/?id=754390907

Web Link: http://rocksraiders.com/downloads/co_10_SRCS_outpost_defense_v0_85.Tanoa.pbo

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Patrol Ambush

Description: A group of resistance fighters will ambush a government military unit on patrol. Players will know the patrol route at the map screen so they may plan their ambush accordingly.

Player Count: 1 to 10. Low player counts will be difficult, but possible.

Random Elements: Random AO, Random Patrol Waypoints, Player selected insertion point.

Mission Duration: 5 to 30. Varies greatly depending on where the players decide to launch the ambush and how long they fight before deciding to extract.

Intended Difficulty: Medium / Hard

Steam Workshop Links:

Altis:    http://steamcommunity.com/sharedfiles/filedetails/?id=754392949

Stratis: http://steamcommunity.com/sharedfiles/filedetails/?id=754395087

Tanoa: http://steamcommunity.com/sharedfiles/filedetails/?id=754396862

 

Web Links:

Altis:    http://rocksraiders.com/downloads/co_10_SRCS_patrol_ambush_v1_0.Altis.pbo

Stratis: http://rocksraiders.com/downloads/co_10_SRCS_patrol_ambush_v1_0.Stratis.pbo

Tanoa: http://rocksraiders.com/downloads/co_10_SRCS_patrol_ambush_v1_0.Tanoa.pbo

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Pilots Down

Description: Survivors of a helicopter crash must extract out of a hostile area. High enemy presence including air and armored vehicles. Friendly CAS (AI controlled) assisting players.

Player Count: 1 to 10

Random Elements: Random AO, Random enemy locations & compositions

Mission Duration: 15 to 30 minutes

Intended Difficulty: Medium / Hard

Steam Workshop Link: http://steamcommunity.com/sharedfiles/filedetails/?id=754398676

Web Link: http://rocksraiders.com/downloads/co_10_SRCS_pilots_down_v0_90.Altis.pbo

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Random Assault

Description: This is a simple and straight forward mission: Eliminate all resistance in the objective area.

Player Count : 1 to 10

Random Elements: Random area with several buildings, enemy locations and composition. Player selected insertion point.

Mission Duration: 15 to 30 minutes (depends on size of urban area)

Intended Difficulty: Medium

Steam Workshop Links:

Altis:    http://steamcommunity.com/sharedfiles/filedetails/?id=754400371

Stratis: http://steamcommunity.com/sharedfiles/filedetails/?id=754401997

Tanoa: http://steamcommunity.com/sharedfiles/filedetails/?id=754403855

 

Web Links:

Altis:    http://rocksraiders.com/downloads/co_10_SRCS_random_assault_v1_0.Altis.pbo

Stratis: http://rocksraiders.com/downloads/co_10_SRCS_random_assault_v1_0.Stratis.pbo

Tanoa: http://rocksraiders.com/downloads/co_10_SRCS_random_assault_v1_0.Tanoa.pbo

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Random Patrol

Description: Player squad must perform a patrol of their ordered way points, clearing out enemy presence as they encounter them.

Player Count: 1 to 10

Random Elements: Random AO, Random Waypoints, Random enemy locations & compositions

Mission Duration: 15 to 30 minutes

Intended Difficulty: Medium

Steam Workshop Link: http://steamcommunity.com/sharedfiles/filedetails/?id=754405635

Web Link: http://rocksraiders.com/downloads/co_10_SRCS_random_patrol_v1_0.Tanoa.pbo

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Hi Strango,

 

These sound very interesting, looking forward to trying them on my groups server. Is there any way to get them other than Steam?

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None of the missions will start when I host a local server on my machine. Haven't tried them on my dedicated server yet. Tried with no mods at all and with just CBA, no luck either way. These were downloaded from the web links.

 

Should have added, The missions show up in the list but when I select one and click play nothing more happens, I never get the slotting screen.

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Tuskegee, I just tested and also received the error with those files.  It turns out the version numbers I added to the end of the filename are causing errors in the engine for local host servers.  As a quick work-around until I change the links remove the additional " . " from the file name.

Example: co_10_SRCS_hostage_rescue_v1.0.Tanoa

change to

co_10_SRCS_hostage_rescue_v1.Tanoa

 

I'll see about getting the web links updated later today.

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Hey strango,

 

I feel like an idiot, I should have noticed that. Looking forward to testing these out. Thanks much for the quick response.

 

Update: So the renaming did the trick and the missions will start now, thanks again. However, I am seeing some Zen framework errors on mission start related to Zen_briefings and Zen_Tasks. So I don't know if the missions are working correctly or not. I did a quick run through of a couple and they seem to spawn enemy units but I'm not sure if task completion would be working correctly.

 

BTW these are very much the kind of missions I've been looking for, for my group. So, please keep up the good work.

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Web Links in original post updated with corrected file names that won't cause problems on local host servers.

 

Are the briefings / tasks still showing up for the host and the clients? What is the error being given and is it only showing on the server or also the clients?

 

The tasks and briefings shouldn't effect mission progress other than not being notified when they've been completed.  The logic that actually ends the mission is not connected to the zen framework so that should still function fine. Not being notified about task updates will make some missions more difficult than others (such as Patrol not letting you know when it's recognized you as completing a waypoint).

 

 

I will admit that very little testing has been done for local host servers; most of the attention went to dedicated. I guess I made a bad assumption that if it was working on dedicated and it was working for a preview in the editor it would also work for local host.

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I usually test on my local machine by hosting a server before I deploy on our dedicated server. But, if your saying it may behave differently when on a dedicated server I will go ahead and try that later today. I may only be seeing the error messages as the logged in admin anyway. The Patrol mission was one of the ones I was worried about maybe not working. Let me try it on our dedicated server and I'll get back to you, thanks.

 

Update: The missions work fine on our dedicated server

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An Altis version of Hostage Rescue has been added to the series.  Original Post updated with the new link.

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Nothing yet.  I was planning on doing an update for Convoy Abduction after the Driver AI update, but after seeing the issues the AI still have decided to hold off.

No time table on new missions just yet, but I'll get to them eventually.

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Hey strango,

 

Just wondering if you're still around. Back to playing with these missions a bit and had some questions.

 

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