DSabre 2332 Posted August 24, 2016 I am trying to change the main gun aim on this aircraft during flight: Two white boxes added for debugging: the boxes belong to the same group as the gun barrel and gun chamber memory points. They move with my custom user action. The gun still fires forward though. What is going wrong? I have changed the memory points to make sure they are actually used too in another experiment (not shown). It works fine but they still won't animate (or have any effect if animated). Could it be that it's actually impossible to change the memory points for the gun after the vehicle is spawned? Maybe they are only read during spawn of the vehicle? Anyone can shed some light on this? Much appreciated. Share this post Link to post Share on other sites
x3kj 1247 Posted August 25, 2016 Could it be that it's actually impossible to change the memory points for the gun after the vehicle is spawned? Maybe they are only read during spawn of the vehicle? Anyone can shed some light on this? Much appreciated. Yes this is the case. Memorypoints on turrets however can be animated. Share this post Link to post Share on other sites
DSabre 2332 Posted August 25, 2016 Thanks for this info. Too bad. Looks like I have to find some workaround with 2 guns with their own memory points and some scripts Share this post Link to post Share on other sites