InfamousNova 10 Posted August 22, 2016 So i have been looking for a way to spawn a respawn module when there are friendlies inside of it. but i do not know how to do this because i cannot code whatsoever. i also need the trigger to despawn a different respawn module at the same time any help would be appreciated. Share this post Link to post Share on other sites
jshock 513 Posted August 22, 2016 https://community.bistudio.com/wiki/BIS_fnc_addRespawnPosition https://community.bistudio.com/wiki/BIS_fnc_removeRespawnPosition Share this post Link to post Share on other sites
Neviothr 102 Posted August 22, 2016 [west,"respawnPosition2"] call BIS_fnc_addRespawnPosition; [west,"respawnPosition1"] call BIS_fnc_removeRespawnPosition; respawnPosition1 and respawnPosition2 are marker names. Share this post Link to post Share on other sites
InfamousNova 10 Posted August 24, 2016 [west,"respawnPosition2"] call BIS_fnc_addRespawnPosition; [west,"respawnPosition1"] call BIS_fnc_removeRespawnPosition; respawnPosition1 and respawnPosition2 are marker names. do i put this in the activation for the trigger? Share this post Link to post Share on other sites
snakeplissken 96 Posted August 27, 2016 do i put this in the activation for the trigger? Yes, within the activation frame. I did a test here, and with this command it creates a respawn point. [west,"respawnPosition2"] call BIS_fnc_addRespawnPosition; But this command is here ... [west,"respawnPosition1"] call BIS_fnc_removeRespawnPosition;...showing this error. Share this post Link to post Share on other sites