snakeplissken 96 Posted August 17, 2016 I think the title says it all, I would like to know how to do it, I found it here "RopeAttach" but I have no idea on how to use it with "Event Handlers"! :blink: I'm noob in scripts and can only read something in English, because of the automatic translator of the Chrome browser. :unsure: This is for a mission where the helicopter Taru will carry a warhead that will blow (Land_Device_slingloadable_F), the pilot (player) will take the bomb for away, where he will sacrifice himself for not destrir the city. If there is a command that is placed inside the space "Condition" in the Trigger, which the trigger is activated after the pump to hold the helicopter, I would be very grateful. :) Thoughts help would be greatly appreciated!! Share this post Link to post Share on other sites
POLPOX 779 Posted August 17, 2016 !isNull getSlingLoad <NAME OF HELICOPTER> 1 Share this post Link to post Share on other sites
snakeplissken 96 Posted August 17, 2016 !isNull getSlingLoad <NAME OF HELICOPTER> I did a test with a heli (name = heli1) and a car (name = car1) I put the trigger in space COND ! IsNull getSlingLoad <heli1> isNull getSlingLoad <car1> It showed an error, i removed the current symbol <> and appeared another error ! IsNull getSlingLoad heli1 #isNull getSlingLoad car1 I did as it is below, and it worked wonderfully. ! IsNull getSlingLoad heli1 && isNull getSlingLoad car1 Thank you for your help Polpox. Share this post Link to post Share on other sites