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snakeplissken

?How to enable the trigger after the helicopter Taru hold the strings in an object (sling loading)?

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I think the title says it all, I would like to know how to do it, I found it here "RopeAttach" but I have no idea on how to use it with "Event Handlers"! :blink:

 

I'm noob in scripts and can only read something in English, because of the automatic translator of the Chrome browser. :unsure:

 

This is for a mission where the helicopter Taru will carry a warhead that will blow (Land_Device_slingloadable_F), the pilot (player) will take the bomb for away, where he will sacrifice himself for not destrir the city.

 


 

If there is a command that is placed inside the space "Condition" in the Trigger, which the trigger is activated after the pump to hold the helicopter, I would be very grateful. :)


 

 

Thoughts help would be greatly appreciated!! 

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!isNull getSlingLoad <NAME OF HELICOPTER>
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!isNull getSlingLoad <NAME OF HELICOPTER>

I did a test with a heli (name = heli1) and a car (name = car1)

 
I put the trigger in space COND
 
! IsNull getSlingLoad <heli1> isNull getSlingLoad <car1>
 
It showed an error, i removed the current symbol <> and appeared another error
 
! IsNull getSlingLoad heli1 #isNull getSlingLoad car1
 
I did as it is below, and it worked wonderfully.
 

! IsNull getSlingLoad heli1 && isNull getSlingLoad car1

meme-arco-iris.jpg Thank you for your help Polpox.

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