jmuirhead20 10 Posted August 13, 2016 I am trying to set up loadouts for my group, but i am having problems. When you try to select the loadout you get teh default. Here is my stuff. description.ext disabledAI = 1; class Header { gameType = Coop; minPlayers = 1; maxPlayers = 100; }; onLoadName = "Prior Traning Mission"; onLoadMission = "Prior Training Mission"; author = "Shadow"; respawn = 3; respawndelay = 3; respawnOnStart = 1; respawnTemplates[] = {"MenuInventory","MenuPosition"}; class CfgRespawnInventory { class WEST1 { displayName = "Rifleman231"; // Name visible in the menu icon = "\A3\Ui_f\data\GUI\Cfg\Ranks\sergeant_gs.paa"; // Icon displayed next to the name // Loadout definition, uses same entries as CfgVehicles classes weapons[] = { "uns_m16", "uns_m1911" }; magazines[] = { "uns_20Rnd_556x45_Stanag_T", "uns_20Rnd_556x45_Stanag_T", "uns_20Rnd_556x45_Stanag_T", "uns_20Rnd_556x45_Stanag_T", "uns_20Rnd_556x45_Stanag_T", "uns_20Rnd_556x45_Stanag_T", "uns_20Rnd_556x45_Stanag_T", "uns_20Rnd_556x45_Stanag_T", "uns_20Rnd_556x45_Stanag_T", "uns_20Rnd_556x45_Stanag_T", "uns_m1911mag", "uns_m1911mag", "uns_m1911mag" }; items[] = { "ACE_morphine", "ACE_fieldDressing", "ACE_fieldDressing", "ACE_fieldDressing", "ACE_fieldDressing", "ACE_fieldDressing" }; linkedItems[] = { "UNS_USMC_Flak_E", "UNS_M1_1A", "ItemMap", "ItemCompass", "ItemWatch", "ItemRadio" }; uniformClass = "UNS_USMC_Flak_E"; backpack = "UNS_USMC_R3"; }; class WEST2 { // Alternative configuration pointing to a CfgVehicles class. Loadout will be copied from it. vehicle = "B_soldier_AR_F" }; }; Here is my inti.sqf [WEST,West1] call BIS_fnc_addRespawnInventory; Here is my mission folder http://imgur.com/a/zRmZ3 Share this post Link to post Share on other sites
OberSchutze 19 Posted August 20, 2016 Might be better asked in the mission editor config sub forum. Share this post Link to post Share on other sites