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jmuirhead20

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About jmuirhead20

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  1. I am trying to set up loadouts for my group, but i am having problems. When you try to select the loadout you get teh default. Here is my stuff. description.ext disabledAI = 1; class Header { gameType = Coop; minPlayers = 1; maxPlayers = 100; }; onLoadName = "Prior Traning Mission"; onLoadMission = "Prior Training Mission"; author = "Shadow"; respawn = 3; respawndelay = 3; respawnOnStart = 1; respawnTemplates[] = {"MenuInventory","MenuPosition"}; class CfgRespawnInventory { class WEST1 { displayName = "Rifleman231"; // Name visible in the menu icon = "\A3\Ui_f\data\GUI\Cfg\Ranks\sergeant_gs.paa"; // Icon displayed next to the name // Loadout definition, uses same entries as CfgVehicles classes weapons[] = { "uns_m16", "uns_m1911" }; magazines[] = { "uns_20Rnd_556x45_Stanag_T", "uns_20Rnd_556x45_Stanag_T", "uns_20Rnd_556x45_Stanag_T", "uns_20Rnd_556x45_Stanag_T", "uns_20Rnd_556x45_Stanag_T", "uns_20Rnd_556x45_Stanag_T", "uns_20Rnd_556x45_Stanag_T", "uns_20Rnd_556x45_Stanag_T", "uns_20Rnd_556x45_Stanag_T", "uns_20Rnd_556x45_Stanag_T", "uns_m1911mag", "uns_m1911mag", "uns_m1911mag" }; items[] = { "ACE_morphine", "ACE_fieldDressing", "ACE_fieldDressing", "ACE_fieldDressing", "ACE_fieldDressing", "ACE_fieldDressing" }; linkedItems[] = { "UNS_USMC_Flak_E", "UNS_M1_1A", "ItemMap", "ItemCompass", "ItemWatch", "ItemRadio" }; uniformClass = "UNS_USMC_Flak_E"; backpack = "UNS_USMC_R3"; }; class WEST2 { // Alternative configuration pointing to a CfgVehicles class. Loadout will be copied from it. vehicle = "B_soldier_AR_F" }; }; Here is my inti.sqf [WEST,West1] call BIS_fnc_addRespawnInventory; Here is my mission folder http://imgur.com/a/zRmZ3
  2. I am trying to make it so that only Nato weapons and gear are in the Virtual Arsenal, but no attachments are showing up. Using this way to do this: https://www.reddit.com/r/armadev/comments/2eg7ks/virtual_arsenal_restricting_items/ Here's my current code _crate = _this select 0; ["AmmoboxInit",[_crate,false,{true}]] spawn BIS_fnc_arsenal; _availableHeadergear = [ ]; _availableGoogles = [ "NVGoggles", "NVGoggles_INDEP", "NVGoggles_OPFOR" ]; _availableUniforms = [ ]; _availableVests = [ ]; _availableBackbacks = [ ]; _availableWeapons = [ "launch_B_Titan_F", "launch_I_Titan_F", "srifle_EBR_F", "srifle_GM6_F", "srifle_LRR_F", "LMG_Mk200_F", "hgun_ACPC2_F", "hgun_P07_F", "arifle_MXC_F", "arifle_MX_F", "arifle_MX_GL_F", "arifle_MX_SW_F", "arifle_MXM_F", "arifle_MX_SW_F", "arifle_MXC_Black_F", "arifle_MX_Black_F", "arifle_MX_GL_Black_F", "arifle_MX_SW_Black_F", "arifle_MXM_Black_F", "SMG_01_F", "srifle_GM6_camo_F", "srifle_DMR_03_F", "srifle_DMR_02_F", "srifle_DMR_02_camo_F", "srifle_DMR_02_sniper_F", "srifle_DMR_03_khaki_F", "srifle_DMR_03_tan_F", "srifle_DMR_03_multicam_F", "srifle_DMR_03_woodland_F", "srifle_DMR_06_camo_F", "srifle_DMR_06_olive_F", "MMG_02_camo_F", "MMG_02_black_F", "MMG_02_sand_F" ]; _availableMagazines = [ "10Rnd_762x51_Mag", "11Rnd_45ACP_Mag", "150Rnd_762x51_Box", "150Rnd_762x51_Box_Tracer", "200Rnd_65x39_Belt", "200Rnd_65x39_Belt_Tracer_Green", "200Rnd_65x39_Belt_Tracer_Red", "200Rnd_65x39_Belt_Tracer_Yellow", "20Rnd_556x45_UW_mag", "20Rnd_762x51_Mag", "30Rnd_45ACP_Mag_SMG_01", "30Rnd_45ACP_Mag_SMG_01_Tracer_Green", "30Rnd_556x45_Stanag", "30Rnd_556x45_Stanag_Tracer_Green", "30Rnd_556x45_Stanag_Tracer_Red", "30Rnd_556x45_Stanag_Tracer_Yellow", "30Rnd_65x39_caseless_green", "30Rnd_65x39_caseless_green_mag_Tracer", "30Rnd_65x39_caseless_mag", "30Rnd_65x39_caseless_mag_Tracer", "16Rnd_9x21_Mag", "30Rnd_9x21_Mag", "5Rnd_127x108_APDS_Mag", "5Rnd_127x108_Mag", "6Rnd_45ACP_Cylinder", "7Rnd_408_Mag", "9Rnd_45ACP_Mag", "130Rnd_338_Mag", "1Rnd_HE_Grenade_shell", "1Rnd_Smoke_Grenade_shell", "1Rnd_SmokeBlue_Grenade_shell", "1Rnd_SmokeGreen_Grenade_shell", "1Rnd_SmokeOrange_Grenade_shell", "1Rnd_SmokePurple_Grenade_shell", "1Rnd_SmokeRed_Grenade_shell", "1Rnd_SmokeYellow_Grenade_shell", "3Rnd_HE_Grenade_shell", "3Rnd_Smoke_Grenade_shell", "3Rnd_SmokeBlue_Grenade_shell", "3Rnd_SmokeGreen_Grenade_shell", "3Rnd_SmokeOrange_Grenade_shell", "3Rnd_SmokePurple_Grenade_shell", "3Rnd_SmokeRed_Grenade_shell", "3Rnd_SmokeYellow_Grenade_shell", "3Rnd_UGL_FlareCIR_F", "3Rnd_UGL_FlareGreen_F", "3Rnd_UGL_FlareRed_F", "3Rnd_UGL_FlareWhite_F", "3Rnd_UGL_FlareYellow_F", "APERSBoundingMine_Range_Mag", "APERSMine_Range_Mag", "APERSTripMine_Wire_Mag", "ATMine_Range_Mag", "ClaymoreDirectionalMine_Remote_Mag", "DemoCharge_Remote_Mag", "SatchelCharge_Remote_Mag", "SLAMDirectionalMine_Wire_Mag" ]; _availableAttachments = [ "muzzle_snds_H", "muzzle_snds_L", "muzzle_snds_M", "muzzle_snds_B", "muzzle_snds_H_MG", "muzzle_snds_H_SW", "optic_Arco", "optic_Hamr", "optic_Aco", "optic_ACO_grn", "optic_Aco_smg", "optic_ACO_grn_smg", "optic_Holosight", "optic_Holosight_smg", "optic_SOS", "acc_flashlight", "acc_pointer_IR", "optic_MRCO", "muzzle_snds_acp", "optic_NVS", "optic_Nightstalker", "optic_tws", "optic_tws_mg", "optic_DMS", "optic_MRD", "optic_LRPS", "muzzle_snds_338_black", "muzzle_snds_338_green", "muzzle_snds_338_sand", "muzzle_snds_93mmg", "muzzle_snds_93mmg_tan", "optic_AMS", "optic_AMS_khk", "optic_AMS_snd", "optic_KHS_blk", "optic_KHS_hex", "optic_KHS_old", "optic_KHS_tan", "bipod_01_F_snd", "bipod_01_F_blk", "bipod_01_F_mtp", "bipod_02_F_blk", "bipod_02_F_tan", "bipod_03_F_blk", "bipod_03_F_oli" ]; _availableEquipment = [ "Binocular", "FirstAidKit", "ItemCompass", "ItemGPS", "ItemMap", "ItemRadio", "ItemWatch", "Medikit", "MineDetector", "ToolKit" ]; [_crate,((backpackCargo _crate) + _availableBackpacks)] call BIS_fnc_addVirtualBackpackCargo; [_crate,((itemCargo _crate) + _availableHeadgear + _availableGoggles + _availableUniforms + _availableVests + _availableEquipment)] call BIS_fnc_addVirtualItemCargo; [_crate,((magazineCargo _crate) + _availableMagazines)] call BIS_fnc_addVirtualMagazineCargo; [_crate,((weaponCargo _crate) + _availableWeapons)] call BIS_fnc_addVirtualWeaponCargo;
  3. Im using a mission template called "Zombie Map Template" The script spawns in the zombies (civs) http://www.armaholic.com/page.php?id=28100.
  4. Hello i would like civilians to be killed within a certain area of the map. Just civilians not any other group. I have a script on my mission that keeps spawning them to make it more realistic, but i dont want them in certain area's. Thank you!
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