cookies2432 105 Posted August 11, 2016 Soo.... I'm having 2 issues, one of them is that I cannot seem to import my saved GUI data from my dialogs.hpp (to edit ingame). The second issue is that I cannot load the dialog ingame using a script. These are the scripts: _handle=createdialog "gunShop_dialog"; To execute the Dialog class gunShop_dialog { idd=1; movingenable=false; class controls { //////////////////////////////////////////////////////// // GUI EDITOR OUTPUT START (by [HP] James, v1.063, #Vynuxo) //////////////////////////////////////////////////////// class left_frame: RscFrame { idc = 1800; x = 0.29375 * safezoneW + safezoneX; y = 0.225 * safezoneH + safezoneY; w = 0.04125 * safezoneW; h = 0.55 * safezoneH; colorBackground[] = {-0,-0,-0,-0}; colorActive[] = {-0,-0,-0,-0}; }; class middle_frame: RscFrame { idc = 1801; x = 0.479375 * safezoneW + safezoneX; y = 0.225 * safezoneH + safezoneY; w = 0.04125 * safezoneW; h = 0.55 * safezoneH; colorBackground[] = {-0,-0,-0,-0}; colorActive[] = {-0,-0,-0,-0}; }; class right_frame: RscFrame { idc = 1803; x = 0.665 * safezoneW + safezoneX; y = 0.225 * safezoneH + safezoneY; w = 0.04125 * safezoneW; h = 0.55 * safezoneH; colorBackground[] = {-0,-0,-0,-0}; colorActive[] = {-0,-0,-0,-0}; }; class weapon_image: RscPicture { idc = 1200; text = "#(argb,8,8,3)color(1,1,1,1)"; x = 0.335 * safezoneW + safezoneX; y = 0.555 * safezoneH + safezoneY; w = 0.144375 * safezoneW; h = 0.165 * safezoneH; }; class weapon_information: RscStructuredText { idc = 1100; x = 0.520625 * safezoneW + safezoneX; y = 0.599 * safezoneH + safezoneY; w = 0.144375 * safezoneW; h = 0.121 * safezoneH; }; class weapon_information_text: RscText { idc = 1000; text = "Weapon information"; //--- ToDo: Localize; x = 0.520625 * safezoneW + safezoneX; y = 0.555 * safezoneH + safezoneY; w = 0.144375 * safezoneW; h = 0.044 * safezoneH; }; class left_top_frame: RscFrame { idc = 1804; x = 0.335 * safezoneW + safezoneX; y = 0.225 * safezoneH + safezoneY; w = 0.144375 * safezoneW; h = 0.022 * safezoneH; }; class right_top_frame: RscFrame { idc = 1805; x = 0.520625 * safezoneW + safezoneX; y = 0.225 * safezoneH + safezoneY; w = 0.144375 * safezoneW; h = 0.066 * safezoneH; }; class bottom_left_frame: RscFrame { idc = 1806; x = 0.335 * safezoneW + safezoneX; y = 0.72 * safezoneH + safezoneY; w = 0.144375 * safezoneW; h = 0.055 * safezoneH; }; class bottom_right_frame: RscFrame { idc = 1807; x = 0.520625 * safezoneW + safezoneX; y = 0.72 * safezoneH + safezoneY; w = 0.144375 * safezoneW; h = 0.055 * safezoneH; }; class small_weapon_pic1: RscPicture { idc = 1201; text = "#(argb,8,8,3)color(1,1,1,1)"; x = 0.335 * safezoneW + safezoneX; y = 0.291 * safezoneH + safezoneY; w = 0.04125 * safezoneW; h = 0.033 * safezoneH; }; class small_weapon_pic2: RscPicture { idc = 1202; text = "#(argb,8,8,3)color(1,1,1,1)"; x = 0.335 * safezoneW + safezoneX; y = 0.335 * safezoneH + safezoneY; w = 0.04125 * safezoneW; h = 0.033 * safezoneH; }; class small_weapon_pic3: RscPicture { idc = 1203; text = "#(argb,8,8,3)color(1,1,1,1)"; x = 0.335 * safezoneW + safezoneX; y = 0.379 * safezoneH + safezoneY; w = 0.04125 * safezoneW; h = 0.033 * safezoneH; }; class small_weapon_pic4: RscPicture { idc = 1204; text = "#(argb,8,8,3)color(1,1,1,1)"; x = 0.335 * safezoneW + safezoneX; y = 0.423 * safezoneH + safezoneY; w = 0.04125 * safezoneW; h = 0.033 * safezoneH; }; class small_weapon_pic5: RscPicture { idc = 1205; text = "#(argb,8,8,3)color(1,1,1,1)"; x = 0.335 * safezoneW + safezoneX; y = 0.467 * safezoneH + safezoneY; w = 0.04125 * safezoneW; h = 0.033 * safezoneH; }; class small_weapon_pic6: RscPicture { idc = 1206; text = "#(argb,8,8,3)color(1,1,1,1)"; x = 0.335 * safezoneW + safezoneX; y = 0.511 * safezoneH + safezoneY; w = 0.04125 * safezoneW; h = 0.033 * safezoneH; }; class small_weapon_pic_bar6: RscFrame { idc = 1809; x = 0.335 * safezoneW + safezoneX; y = 0.544 * safezoneH + safezoneY; w = 0.144375 * safezoneW; h = 0.011 * safezoneH; }; class small_weapon_pic_bar5: RscFrame { idc = 1808; x = 0.335 * safezoneW + safezoneX; y = 0.5 * safezoneH + safezoneY; w = 0.144375 * safezoneW; h = 0.011 * safezoneH; }; class small_weapon_pic_bar4: RscFrame { idc = 1810; x = 0.335 * safezoneW + safezoneX; y = 0.456 * safezoneH + safezoneY; w = 0.144375 * safezoneW; h = 0.011 * safezoneH; }; class small_weapon_pic_bar3: RscFrame { idc = 1811; x = 0.335 * safezoneW + safezoneX; y = 0.412 * safezoneH + safezoneY; w = 0.144375 * safezoneW; h = 0.011 * safezoneH; }; class small_weapon_pic_bar2: RscFrame { idc = 1812; x = 0.335 * safezoneW + safezoneX; y = 0.368 * safezoneH + safezoneY; w = 0.144375 * safezoneW; h = 0.011 * safezoneH; }; class small_weapon_pic_bar1: RscFrame { idc = 1813; x = 0.335 * safezoneW + safezoneX; y = 0.324 * safezoneH + safezoneY; w = 0.144375 * safezoneW; h = 0.011 * safezoneH; }; class sell_weapon_button: RscButton { idc = 1600; text = "Sell Weapon"; //--- ToDo: Localize; x = 0.520625 * safezoneW + safezoneX; y = 0.467 * safezoneH + safezoneY; w = 0.144375 * safezoneW; h = 0.055 * safezoneH; }; class sell_under_frame: RscFrame { idc = 1814; x = 22 * GUI_GRID_W + GUI_GRID_X; y = 13.5 * GUI_GRID_H + GUI_GRID_Y; w = 14 * GUI_GRID_W; h = 2 * GUI_GRID_H; }; class sell_weapon_small_pic1: RscPicture { idc = 1207; text = "#(argb,8,8,3)color(1,1,1,1)"; x = 0.520625 * safezoneW + safezoneX; y = 0.291 * safezoneH + safezoneY; w = 0.04125 * safezoneW; h = 0.033 * safezoneH; }; class sell_weapon_bar_pic1: RscFrame { idc = 1802; x = 0.520625 * safezoneW + safezoneX; y = 0.324 * safezoneH + safezoneY; w = 0.144375 * safezoneW; h = 0.011 * safezoneH; }; class sell_weapon_small_pic2: RscPicture { idc = 1208; text = "#(argb,8,8,3)color(1,1,1,1)"; x = 0.520625 * safezoneW + safezoneX; y = 0.335 * safezoneH + safezoneY; w = 0.04125 * safezoneW; h = 0.033 * safezoneH; }; class sell_weapon_bar_pic2: RscFrame { idc = 1815; x = 0.520625 * safezoneW + safezoneX; y = 0.368 * safezoneH + safezoneY; w = 0.144375 * safezoneW; h = 0.011 * safezoneH; }; class sell_weapon_small_pic3: RscPicture { idc = 1209; text = "#(argb,8,8,3)color(1,1,1,1)"; x = 0.520625 * safezoneW + safezoneX; y = 0.379 * safezoneH + safezoneY; w = 0.04125 * safezoneW; h = 0.033 * safezoneH; }; class sell_weapon_bar_pic3: RscFrame { idc = 1816; x = 0.520625 * safezoneW + safezoneX; y = 0.412 * safezoneH + safezoneY; w = 0.144375 * safezoneW; h = 0.011 * safezoneH; }; class sell_weapon_small_pic4: RscPicture { idc = 1210; text = "#(argb,8,8,3)color(1,1,1,1)"; x = 0.520625 * safezoneW + safezoneX; y = 0.423 * safezoneH + safezoneY; w = 0.04125 * safezoneW; h = 0.033 * safezoneH; }; class sell_weapon_bar_pic4: RscFrame { idc = 1817; x = 0.520625 * safezoneW + safezoneX; y = 0.456 * safezoneH + safezoneY; w = 0.144375 * safezoneW; h = 0.011 * safezoneH; }; class buy_weapon_text1: RscText { idc = 1001; x = 0.37625 * safezoneW + safezoneX; y = 0.291 * safezoneH + safezoneY; w = 0.103125 * safezoneW; h = 0.033 * safezoneH; }; class buy_weapon_button: RscButton { idc = 1601; text = "Buy Weapon"; //--- ToDo: Localize; x = 0.335 * safezoneW + safezoneX; y = 0.247 * safezoneH + safezoneY; w = 0.144375 * safezoneW; h = 0.044 * safezoneH; }; class buy_weapon_text2: RscText { idc = 1002; x = 0.37625 * safezoneW + safezoneX; y = 0.335 * safezoneH + safezoneY; w = 0.103125 * safezoneW; h = 0.033 * safezoneH; }; class buy_weapon_text3: RscText { idc = 1003; x = 0.37625 * safezoneW + safezoneX; y = 0.379 * safezoneH + safezoneY; w = 0.103125 * safezoneW; h = 0.033 * safezoneH; }; class buy_weapon_text4: RscText { idc = 1004; x = 0.37625 * safezoneW + safezoneX; y = 0.423 * safezoneH + safezoneY; w = 0.103125 * safezoneW; h = 0.033 * safezoneH; }; class buy_weapon_text5: RscText { idc = 1005; x = 0.37625 * safezoneW + safezoneX; y = 0.467 * safezoneH + safezoneY; w = 0.103125 * safezoneW; h = 0.033 * safezoneH; }; class buy_weapon_text6: RscText { idc = 1006; x = 0.37625 * safezoneW + safezoneX; y = 0.511 * safezoneH + safezoneY; w = 0.103125 * safezoneW; h = 0.033 * safezoneH; }; class sell_weapon_tex1: RscText { idc = 1007; x = 0.561875 * safezoneW + safezoneX; y = 0.291 * safezoneH + safezoneY; w = 0.103125 * safezoneW; h = 0.033 * safezoneH; }; class sell_weapon_tex2: RscText { idc = 1008; x = 0.561875 * safezoneW + safezoneX; y = 0.335 * safezoneH + safezoneY; w = 0.103125 * safezoneW; h = 0.033 * safezoneH; }; class sell_weapon_tex3: RscText { idc = 1009; x = 0.561875 * safezoneW + safezoneX; y = 0.379 * safezoneH + safezoneY; w = 0.103125 * safezoneW; h = 0.033 * safezoneH; }; class sell_weapon_tex4: RscText { idc = 1010; x = 0.561875 * safezoneW + safezoneX; y = 0.423 * safezoneH + safezoneY; w = 0.103125 * safezoneW; h = 0.033 * safezoneH; }; class RscControlsGroup_2300: RscControlsGroup { idc = 2300; x = 17 * GUI_GRID_W + GUI_GRID_X; y = 3 * GUI_GRID_H + GUI_GRID_Y; w = 1 * GUI_GRID_W; h = 12.5 * GUI_GRID_H; class controls { }; }; class RscControlsGroup_2301: RscControlsGroup { idc = 2301; x = 35 * GUI_GRID_W + GUI_GRID_X; y = 3 * GUI_GRID_H + GUI_GRID_Y; w = 1 * GUI_GRID_W; h = 8 * GUI_GRID_H; class controls { }; }; //////////////////////////////////////////////////////// // GUI EDITOR OUTPUT END //////////////////////////////////////////////////////// }; }; Dialogs.hpp // Control types #define CT_STATIC 0 #define CT_BUTTON 1 #define CT_EDIT 2 #define CT_SLIDER 3 #define CT_COMBO 4 #define CT_LISTBOX 5 #define CT_TOOLBOX 6 #define CT_CHECKBOXES 7 #define CT_PROGRESS 8 #define CT_HTML 9 #define CT_STATIC_SKEW 10 #define CT_ACTIVETEXT 11 #define CT_TREE 12 #define CT_STRUCTURED_TEXT 13 #define CT_CONTEXT_MENU 14 #define CT_CONTROLS_GROUP 15 #define CT_SHORTCUTBUTTON 16 #define CT_XKEYDESC 40 #define CT_XBUTTON 41 #define CT_XLISTBOX 42 #define CT_XSLIDER 43 #define CT_XCOMBO 44 #define CT_ANIMATED_TEXTURE 45 #define CT_OBJECT 80 #define CT_OBJECT_ZOOM 81 #define CT_OBJECT_CONTAINER 82 #define CT_OBJECT_CONT_ANIM 83 #define CT_LINEBREAK 98 #define CT_USER 99 #define CT_MAP 100 #define CT_MAP_MAIN 101 #define CT_LISTNBOX 102 // Static styles #define ST_POS 0x0F #define ST_HPOS 0x03 #define ST_VPOS 0x0C #define ST_LEFT 0x00 #define ST_RIGHT 0x01 #define ST_CENTER 0x02 #define ST_DOWN 0x04 #define ST_UP 0x08 #define ST_VCENTER 0x0C #define ST_GROUP_BOX 96 #define ST_GROUP_BOX2 112 #define ST_ROUNDED_CORNER ST_GROUP_BOX + ST_CENTER #define ST_ROUNDED_CORNER2 ST_GROUP_BOX2 + ST_CENTER #define ST_TYPE 0xF0 #define ST_SINGLE 0x00 #define ST_MULTI 0x10 #define ST_TITLE_BAR 0x20 #define ST_PICTURE 0x30 #define ST_FRAME 0x40 #define ST_BACKGROUND 0x50 #define ST_GROUP_BOX 0x60 #define ST_GROUP_BOX2 0x70 #define ST_HUD_BACKGROUND 0x80 #define ST_TILE_PICTURE 0x90 #define ST_WITH_RECT 0xA0 #define ST_LINE 0xB0 #define ST_SHADOW 0x100 #define ST_NO_RECT 0x200 #define ST_KEEP_ASPECT_RATIO 0x800 #define ST_TITLE ST_TITLE_BAR + ST_CENTER // Slider styles #define SL_DIR 0x400 #define SL_VERT 0 #define SL_HORZ 0x400 #define SL_TEXTURES 0x10 // progress bar #define ST_VERTICAL 0x01 #define ST_HORIZONTAL 0 // Listbox styles #define LB_TEXTURES 0x10 #define LB_MULTI 0x20 // Tree styles #define TR_SHOWROOT 1 #define TR_AUTOCOLLAPSE 2 // MessageBox styles #define MB_BUTTON_OK 1 #define MB_BUTTON_CANCEL 2 #define MB_BUTTON_USER 4 //////////////// //Base Classes// //////////////// class RscText { access = 0; idc = -1; type = CT_STATIC; style = ST_MULTI; linespacing = 1; colorBackground[] = {0,0,0,0}; colorText[] = {1,1,1,1}; text = ""; shadow = 0; font = "PuristaLight"; SizeEx = 0.02300; fixedWidth = 0; x = 0; y = 0; h = 0; w = 0; }; class RscPicture { access = 0; idc = -1; type = CT_STATIC; style = ST_PICTURE; colorBackground[] = {0,0,0,0}; colorText[] = {1,1,1,1}; font = "PuristaLight"; sizeEx = 0; lineSpacing = 0; text = ""; fixedWidth = 0; shadow = 0; x = 0; y = 0; w = 0.2; h = 0.15; }; class RscButton { access = 0; type = CT_BUTTON; text = ""; colorText[] = {1,1,1,.9}; colorDisabled[] = {0.4,0.4,0.4,0}; colorBackground[] = {0.75,0.75,0.75,0.8}; colorBackgroundDisabled[] = {0,0.0,0}; colorBackgroundActive[] = {0.75,0.75,0.75,1}; colorFocused[] = {0.75,0.75,0.75,.5}; colorShadow[] = {0.023529,0,0.0313725,1}; colorBorder[] = {0.023529,0,0.0313725,1}; soundEnter[] = {"\ca\ui\data\sound\onover",0.09,1}; soundPush[] = {"\ca\ui\data\sound\new1",0,0}; soundClick[] = {"\ca\ui\data\sound\onclick",0.07,1}; soundEscape[] = {"\ca\ui\data\sound\onescape",0.09,1}; style = 2; x = 0; y = 0; w = 0.055589; h = 0.039216; shadow = 2; font = "PuristaLight"; sizeEx = 0.03921; offsetX = 0.003; offsetY = 0.003; offsetPressedX = 0.002; offsetPressedY = 0.002; borderSize = 0; }; class RscFrame { type = CT_STATIC; idc = -1; style = ST_FRAME; shadow = 2; colorBackground[] = {1,1,1,1}; colorText[] = {1,1,1,0.9}; font = "PuristaLight"; sizeEx = 0.03; text = ""; }; class Box { type = CT_STATIC; idc = -1; style = ST_CENTER; shadow = 2; colorBackground[] = { 0.2,0.9,0.5, 0.9}; colorText[] = {1,1,1,0.9}; font = "PuristaLight"; sizeEx = 0.03; text = ""; }; Defines.hpp Anyone got a clue as to what i'm doing wrong? :) Also, since i've already made a post, how can I make a scrollbar for my GUI? Thanks for your help! Share this post Link to post Share on other sites
soolie 189 Posted August 11, 2016 I'm about to head out for work, so I can't test yours right now. I'll take a look when I get home but until then you could check out the tutorial I made. https://forums.bistudio.com/topic/189494-gui-tutorial-and-simple-vehicle-selector-release/ You'll see that I do it a different way. In the dialog.hpp, I define the backgrounds, controls, and objects by their names first and then the have the controls with size, type etc after. Check out the tut and send me a pm with any questions you have, and I'll read them later. Share this post Link to post Share on other sites
cookies2432 105 Posted August 11, 2016 I'm about to head out for work, so I can't test yours right now. I'll take a look when I get home but until then you could check out the tutorial I made. https://forums.bistudio.com/topic/189494-gui-tutorial-and-simple-vehicle-selector-release/ You'll see that I do it a different way. In the dialog.hpp, I define the backgrounds, controls, and objects by their names first and then the have the controls with size, type etc after. Check out the tut and send me a pm with any questions you have, and I'll read them later. Thanks a lot for the video, it has all I need, I will check it out fully tomorrow (since my brain is overheated and tired atm). :D Share this post Link to post Share on other sites
JasperRab 26 Posted August 11, 2016 You are missing RscStructuredText and RscControlsGroup, in the defines. class RscStructuredText { idc = -1; type = CT_STRUCTURED_TEXT; style = ST_LEFT; colorBackground[] = { 1, 1, 1, 1 }; x = 0.1; y = 0.1; w = 0.3; h = 0.1; size = 0.018; text = ""; class Attributes { font = "TahomaB"; color = "#000000"; align = "center"; valign = "middle"; shadow = false; shadowColor = "#ff0000"; size = "1"; }; }; class RscControlsGroup { deletable = 0; fade = 0; class VScrollbar { color[] = { 1, 1, 1, 1 }; width = 0.021; autoScrollEnabled = 1; }; class HScrollbar { color[] = { 1, 1, 1, 1 }; height = 0.028; }; class Controls { }; type = 15; idc = -1; x = 0; y = 0; w = 1; h = 1; shadow = 0; style = 16; }; Share this post Link to post Share on other sites
MKD3 27 Posted August 12, 2016 I havent done this in a fair few months but it looks like you also havent included your defines.hpp in the dialog.hpp.If anyone knows more then correct me but I would have this...ie: #include <defines.hpp> class gunShop_dialog { yada yada Share this post Link to post Share on other sites
cookies2432 105 Posted August 12, 2016 I'm still getting the error "gunShop_dialog resource not found" :( Share this post Link to post Share on other sites
cookies2432 105 Posted August 12, 2016 Nvm! I got it all to work! :D Share this post Link to post Share on other sites
cookies2432 105 Posted August 12, 2016 I don't seem to be able to change the color of the rsc_frames :(. I'm trying to make the frames have the background color of black but it isn't working, i'm using {0.0.0.1} Share this post Link to post Share on other sites
JasperRab 26 Posted August 12, 2016 I don't seem to be able to change the color of the rsc_frames :(. I'm trying to make the frames have the background color of black but it isn't working, i'm using {0.0.0.1} I had a similar problem, but with using IGUIBack it worked for me. class IGUIBack { type = 0; idc = 124; style = 128; text = ""; colorText[] = { 0, 0, 0, 0 }; font = "RobotoCondensed"; sizeEx = 0; shadow = 0; x = 0.1; y = 0.1; w = 0.1; h = 0.1; colorbackground[] = { "(profilenamespace getvariable ['IGUI_BCG_RGB_R',0])", "(profilenamespace getvariable ['IGUI_BCG_RGB_G',1])", "(profilenamespace getvariable ['IGUI_BCG_RGB_B',1])", "(profilenamespace getvariable ['IGUI_BCG_RGB_A',0.8])" }; }; Its just a work around. If it works it works ;). Share this post Link to post Share on other sites
cookies2432 105 Posted August 12, 2016 Where do i put this? :/ And how do i connect it to my all of my frames? Share this post Link to post Share on other sites
JasperRab 26 Posted August 12, 2016 Where do i put this? :/ And how do i connect it to my all of my frames? You would put this in the defines.hpp , and use IGUIBack as parent. Share this post Link to post Share on other sites
cookies2432 105 Posted August 12, 2016 Thank you! I tested this as well and something weird happend, some of my frames became black and some didn't, I used "IGUIBack" as a parent on all of them but it still, flipped out. Share this post Link to post Share on other sites