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SageNTitled

Is grid size of 8192 feasible?

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I've read that it's kind of an experimental feature and that it creates problems. I'd like to create a large terrain without a too large cell size due to the lack of details.

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There are issues with the 8192 height map. Stick with 4096

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8192 works. I'm working on one right now, the only issues with it is the immense amount of data that is created as the project progresses.

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There are issues with the 8192 height map. Stick with 4096

 

Can you elaborate?  I am currently using 8192 resolution with my height map because I downloaded 1/9arc second data (which is really nice) and I want to preserve those little details.

 

 

EDIT: Actually I'm using 2048 with 4m cell size.  But I'm still curious.

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