bludski 4421 Posted August 8, 2016 I have modified mine slightly but can't see any changes.. class Subdivision { class Fractal { rougness = 20; //5 maxRoad = 0.02; maxTrack = 0.5; maxSlopeFactor = 0.2; //0.05 }; class WhiteNoise { rougness = 10; //2 maxRoad = 0.01; maxTrack = 0.05; maxSlopeFactor = 0.0025; }; minY = -0.0; minSlope = 0.02; }; Share this post Link to post Share on other sites
ceeeb 147 Posted August 9, 2016 Probably just a hangover from OFP days, where terrain heightmap vertices were on a 50m grid. The terrain was automatically subdivided by the engine into a higher detail grid, with noise adding bumpiness to the terrain. The resolution of the grid was controlled by the users terrain detail setting (see setTerrainGrid), and the level of bumpiness by the terrrain's Subdivision class. This method of automatic subdivision was removed from the engine in Arma 1. 1 Share this post Link to post Share on other sites