frosties 10 Posted August 8, 2016 Hello, Yesterday a friend of mine and myself played the Apex campaign missions. We noticed that the respawn dialog made it possible to respawn at alive players wich would be awesome to do in custom missions. Have been looking around but so far i havent found the option on how to implement this in our own mission. Been searching both google and this forum without luck, are my searching-mojo messing with me? Share this post Link to post Share on other sites
davidoss 552 Posted August 8, 2016 https://community.bistudio.com/wiki/Description.ext#maxScore Share this post Link to post Share on other sites
dr death jm 117 Posted August 9, 2016 ins revive has this option... (spawn on players , vehicles and markers). Share this post Link to post Share on other sites
frosties 10 Posted August 9, 2016 https://community.bistudio.com/wiki/Description.ext#maxScore Ive looked through that once, but cannot find anything related to a player-based respan point. Only base, seagull, take over AI and so on... ins revive has this option... (spawn on players , vehicles and markers). Yes i have used that before, but since there seems to be a "spawn-on-player"-system built into to the game it would be ncie to use that one. Works perfectly to select spawn points based on markers placed both in eden as well as zeus. I just would like to find the spawn on players thingy to be able to spawn in players directly into the action again :) Share this post Link to post Share on other sites
Boerstil 8 Posted August 9, 2016 https://community.bistudio.com/wiki/BIS_fnc_addRespawnPosition [<target>,<position>] call BIS_fnc_addRespawnPosition; If you want to respawn on squadleader for group1 use this: _leaderRespawn = [group1, leader group1] call BIS_fnc_addRespawnPosition; The Respawnposition will be disabled while the unit is dead. 1 Share this post Link to post Share on other sites
frosties 10 Posted August 9, 2016 Will give that i go as soon as i can, thanks! Share this post Link to post Share on other sites
frosties 10 Posted August 11, 2016 https://community.bistudio.com/wiki/BIS_fnc_addRespawnPosition [<target>,<position>] call BIS_fnc_addRespawnPosition; If you want to respawn on squadleader for group1 use this: _leaderRespawn = [group1, leader group1] call BIS_fnc_addRespawnPosition; The Respawnposition will be disabled while the unit is dead. If i would like to have the option to select each player in a squad, or when the squad leader is dead, can i just use namespace without giving a position then? Or have i misunderstood the use of the script? EDIT: I put this into my init: _grouprespawnp1 = [group1, "p1"] call BIS_fnc_addRespawnPosition; And this gave me respawn points to choose, as well as the AI name! Also turned off the spawn point hwen the AI died. Share this post Link to post Share on other sites