foxtin 15 Posted August 7, 2016 How can I make a task where I can heal an AI and the task will be completed. (no need to tell me to put down an trigger and modules I am only looking for the code) Thanks :D I reposted this because no one replied or even viewed the last one. Share this post Link to post Share on other sites
jshock 513 Posted August 8, 2016 Ummm...you posted the original like 2 and a half hours ago, this isn't an instant message forum, you actually have to give time for someone to respond.... 1 Share this post Link to post Share on other sites
thedubl 43 Posted August 8, 2016 Well. Are you placing the ai in the editor? Do you want the ai spawned in at a random location or use markers or...? Is this special or mp? Give some more details and I will slap something together. Share this post Link to post Share on other sites
foxtin 15 Posted August 8, 2016 Well. Are you placing the ai in the editor? Do you want the ai spawned in at a random location or use markers or...? Is this special or mp? Give some more details and I will slap something together. Thank you for helping, the AI is in the 3den editor and he is at 25% health, this is a single player mission. The task is to heal the AI but I don't know the script to do so. Do you remember the bootcamp mission in ARMA 3 where you have to heal the guy on the road to complete the task? That is what I am trying to recreate. Thanks again for responding! I thought my forum was bugged thats why I posted again, it usually happens to me idk why. Share this post Link to post Share on other sites
ProfTournesol 956 Posted August 8, 2016 Ummm...you posted the original like 2 and a half hours ago, this isn't an instant message forum, you actually have to give time for someone to respond.... Moreover the topic title isn't really helpful. 1 Share this post Link to post Share on other sites
R3vo 2654 Posted August 8, 2016 private _task = player createSimpleTask ["Heal the soldier"]; waitUnil {sleep 1; (damage soldier1) > 0.7}; //Soldier1 is the soldier that is supposed to get healed. You most likely need to tweak the value 0.7. _task setTaskState "SUCCEEDED"; Share this post Link to post Share on other sites
foxtin 15 Posted August 9, 2016 private _task = player createSimpleTask ["Heal the soldier"]; waitUnil {sleep 1; (damage soldier1) > 0.7}; //Soldier1 is the soldier that is supposed to get healed. You most likely need to tweak the value 0.7. _task setTaskState "SUCCEEDED"; Where do I put this? And thanks for answering! Share this post Link to post Share on other sites
R3vo 2654 Posted August 9, 2016 Where do I put this? And thanks for answering! You wanted the code, so in the script of course... Share this post Link to post Share on other sites