lunatic SMC-1 19 Posted August 6, 2016 I've started my first terrain and I got along with most stuff quiet well. But there is one thing I can't figure out how to change it. When I export my terrain and load it in ARMA3 the fog can't be adjusted. No matter what fog density I set in the environment settings in eden. I assume there are some settings in the config files wich define how much fog is possible overall but I just can't find it. I hope someone here on the forums can help me. Share this post Link to post Share on other sites
dragonsyr 21 Posted August 6, 2016 can you post your config.cpp ? Share this post Link to post Share on other sites
lunatic SMC-1 19 Posted August 6, 2016 Yes, of course: #define _arma_//class config.bin{class cfgpatches{class smc_bischofsroding{units[] = {"bischofsroding"};weapons[] = {};requiredversion = 1.0;version = "31/07/2016";filename = "bischofsroding.pbo";author = "lunatic smc-1";};};class cfgworlds{class caworld;class stratis: caworld{class grid;class defaultclutter;};class bischofsroding: stratis{cutscenes[] = {};description = "bischofsroding";worldname = "bischofsroding\bischofsroding.wrp";starttime = "16:30";startdate = "05/03/2031";startweather = 0.2;startfog = 0.1;forecastweather = 0.6;forecastfog = 0.1;centerposition[] = {2560,2560,500};seagullpos[] = {2560,2560,500};longitude = 13;latitude = -49;elevationoffset = 682;envtexture = "a3\data_f\env_land_ca.tga";mintreesinforestsquare = 2;minrocksinrocksquare = 2;newroadsshape = "\bischofsroding\data\roads\roads.shp";ilsposition[] = {1024,1024};ilsdirection[] = {0.5075,0.08,-0.8616};ilstaxiin[] = {};ilstaxioff[] = {};drawtaxiway = 0;class secondaryairports {};class sea{seatexture = "a3\data_f\seatexture_co.paa";seamaterial = "#water";shorematerial = "#shore";shorefoammaterial = "#shorefoam";shorewetmaterial = "#shorewet";watermapscale = 20;watergrid = 50;maxtide = 0;maxwave = 0;seawavexscale = "2.0/50";seawavezscale = "1.0/50";seawavehscale = 2.0;seawavexduration = 5000;seawavezduration = 10000;};/*class outsideterrain{satellite = "jsp\bischofsroding\data\s_satout_co.paa";enableterrainsynth = 1;class layers{class layer0{nopx = "jsp\bischofsroding\data\bischofsroding_grass_green_nopx.paa";texture = "jsp\bischofsroding\data\bischofsroding_grass_green_co.paa";};};};*/class grid: grid{offsetx = 0;offsety = 5120;class zoom1{zoommax = 0.15;format = "xy";formatx = "000";formaty = "000";stepx = 100;stepy = -100;};class zoom2{zoommax = 0.85;format = "xy";formatx = "00";formaty = "00";stepx = 1000;stepy = -1000;};class zoom3{zoommax = 1e+030.0;format = "xy";formatx = "0";formaty = "0";stepx = 10000;stepy = -10000;};};#include "cfgClutter.hpp"class names{#include "bischofsroding.hpp"};};};class cfgworldlist{class bischofsroding{};};class cfgmissions{class cutscenes{};};//surfaces#include "cfgsurfaces.hpp" Share this post Link to post Share on other sites
dragonsyr 21 Posted August 7, 2016 try this config http://pastebin.com/iCT6XS5G i have change some entrys for your island , but you need to check it again.... Share this post Link to post Share on other sites
lunatic SMC-1 19 Posted August 13, 2016 OK. first of all. Thanks for the superquick respond. Unfortunately the build cancelt with the errormessage:" CfgConvert task failed. config.cpp, line 67: '/CfgWorlds/bischofsroding.':'{' encountered instead of '=' Config: some input after EndOfFile. " I tried to find the problem by myself but I no real coder and therefore I just couldn't figure out what to change to make it run propperly (at one point I ended up getting flickering fog-coloured rectangles and on others the terrain just didn't appear in the list of terrains anymore :-P ) PS: I didn't have too much time to spent on this project lately. That's why this respond took me so long. Share this post Link to post Share on other sites
dragonsyr 21 Posted August 14, 2016 can you post again your config.cpp ? Share this post Link to post Share on other sites