HyperStorm 1 Posted August 2, 2016 Hi, i have a little problem. I have a Task... "Shut down the 3 AA's!". But this task should activateed and visible on tthe map only if a trigger was activatet. I have playced a trigger (triggers when player enter it) and i have placed a simple task modul. lg Hyper Share this post Link to post Share on other sites
jshock 513 Posted August 2, 2016 https://www.youtube.com/watch?v=gRDBv3WLj6c Share this post Link to post Share on other sites
jstibbsy 55 Posted August 2, 2016 I have playced a trigger (triggers when player enter it) and i have placed a simple task modul. Have you placed a Set task State simple module. Cause if you haven't sync the Simple Task to Simple Task State then sync the Simple Task State to the trigger. Share this post Link to post Share on other sites
gavc 28 Posted August 2, 2016 I think it's a good idea to set a slight time delay on the create task trigger. A lot of the time the previous "Task Succeeded" popup gets in the way. They tend to pop up in the wrong order. Name your 3 Anti Air Units something like AA_1, AA_2 etc etc Create your trigger and put this in the condition box. Group this to a "Task State" module and set it to "succeeded" !alive AA_1 && AA_2 && AA_3 Gav Share this post Link to post Share on other sites