gadjr114 11 Posted July 25, 2016 So after Apex, I'm noticing that now my AI helicopter pilots fly to a WP, slow down prior to getting there, then stop at the WP very briefly, then turn and proceed to the next one, ect, ect, ect. Prior to Apex, if my AI choppers were set to FAST movement, they would just move from WP to WP without even slowing down until then came to a transport unload or land WP. Does anyone know what's going on? Thanks Share this post Link to post Share on other sites
inlesco 233 Posted July 25, 2016 There's been an AI overhaul in progress, it's all WIP. The devs will eventually sort out all the similar issues, be patient and report your finding on A3 feedback tracker ;) Share this post Link to post Share on other sites
mrcurry 509 Posted July 25, 2016 Not sure if it's relevant but have you tried playing with completionRadius? Share this post Link to post Share on other sites
gadjr114 11 Posted July 25, 2016 Not sure if it's relevant but have you tried playing with completionRadius? Yes, I tried that last night, actually, and it wasn't doing anything noticeable. Share this post Link to post Share on other sites