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Indp. Uniform Flags Issue

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Hello,

I'm currently working on an independent uniform retexture, and I have run into a problem with it. i would like there to be two separate patches on either sleeve - US Flag on one, and a unit designation on the other, however there is a problem...I'll let the pictures speak to that problem....

 

4157F95E29D213CEAF0622E1FE1051086F4EDBE0

 

The unit designation is being covered by the flag patch. Is there a way to override this so that on this arm, the unit designation can replace the flag, but have the flag on the other arm?

 

Here is the other arm:

43E9A7399C8BD5216672E455FB6F8C62CF1D5AC6

I want to keep the US Flag on this arm....and have edited the texture to display on this arm...but I can't find where the flag texture is on the other arm? Is the flag just mirrored on the other arm - making what I'm trying to do impossible? Or is there a work around??

 

Hope that's all clear as mud. If you need me to clarify let me know.

 

Thanks for any help in advance.

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Is the flag just mirrored on the other arm - making what I'm trying to do impossible?

Yes.

 

To confirm it, colour the US flag in distinct colours or write something on it. I'm 99.99% 100% certain it'll just mirror to the other sleeve.

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Tried as you suggested....it is in fact mirrored....thanks for the help. So disappointing! 

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go the other way, replace the unit ID with a custom patch, that will then show BELOW the flag.

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You think there is something that can be done with the hidden selection or something similar to just remove the flag?

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You think there is something that can be done with the hidden selection or something similar to just remove the flag?

Not unless its already a named selection, which I am fairly confident it isn't

TL;DR: No.

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