Jump to content
Sign in to follow this  
Dwayne_

Multiple Hidden Textures trouble

Recommended Posts

I've tried retexturing the AAF officer uniform. It uses 2 hidden textures (i.e. 2 separate texture files for the same model) but I can't get the second texture to function correctly. Some pics;

mcRbujk.jpg
4L6VjaW.jpg
NC4pPOW.jpg
qxbdFCU.jpg


As you can see the lower body has some sort of..I don't know what going on. I thought just copying to original texture file (the .paa for the upper body), renaming it with "_trousers" at the end would give the lower portion of the uniform textures but it sort of...didn't! Here's my current texture file - 

UHgkCzn.png


Here's the config I'm using for this uniform.

Code:
 class CfgPatches
  {
      class My_Mod_Config
      {
          units[] = {"Custom_Uniform_Mod"};
          weapons[] = {};
          requiredVersion = 0.1;
          requiredAddons[] = {"A3_Characters_F"};
      };
  };
 
  /////////////////////////////////////////////////////////
  /////         FACTIONS     //////////////////////////////
  /////////////////////////////////////////////////////////
  class cfgFactionClasses
  {
      class Custom_Faction
      {
          displayname = "Queens Guard";
          priority = 3; // Position in list.
          side = 1; // Opfor = 0, Blufor = 1, Indep = 2.
          icon = ""; //Custom Icon
      };
  };
 
  class UniformSlotInfo
  {
      slotType = 0;
      linkProxy = "-";
  };
 
  class CfgVehicles
  {
      /////////////////////////////////////////////////////////
      /////      UNITS     ////////////////////////////////////
      /////////////////////////////////////////////////////////
      class I_Story_Colonel_F;
     
      class Custom_Grenadier: I_Story_Colonel_F {
          author = "Mne. Dwayne";
          _generalMacro = "I_Story_Colonel_F";
          scope = 2;
          displayName = "Grenadier Guard";
          IdentityTypes[] = {"Head_NATO", "G_NATO_default"};
          genericNames = "NATOmen";
          faction = "Custom_Faction";
          model = "\A3\characters_f_beta\INDEP\ia_officer.p3d";  // model of the uniform
          uniformClass = "Custom_Camo";
          hiddenSelections[] = {"Camo1","Camo2","Insignia"};
          hiddenSelectionsTextures[] = {"\Grenadier_Guard\Data\QueensGuard_co.paa","\Grenadier_Guard\Data\QueensGuard_co_trousers.paa"}; // Path to .paa texture file
          weapons[] = {"Throw","Put"};
          respawnweapons[] = {"Throw","Put"};
          magazines[] = {"SmokeShell"};
          respawnMagazines[] = {"SmokeShell"};
          linkedItems[] = {"ItemMap","ItemCompass","ItemWatch","ItemRadio"};
          respawnlinkedItems[] = {"ItemMap","ItemCompass","ItemWatch","ItemRadio"};  
      };
  };
 
class CfgWeapons
{
    /////////////////////////////////////////////////////////
    //////     UNIFORMS     /////////////////////////////////
    /////////////////////////////////////////////////////////
    class ItemCore;
    class UniformItem;
    class Uniform_Base: itemcore
    {
        class ItemInfo;
    };
   
    class DWAYNE_NewUniform : Uniform_Base
    {
        author = "Dwayne";
scope = 2;
        displayName = "DWAYNE NEW UNIFORM";
        picture = "-";
        model = "\A3\Characters_F\Common\Suitpacks\suitpack_original_F.p3d";
hiddenSelections[] = {"Camo1","Camo2"};
        hiddenSelectionsTextures[] = {"Grenadier_Guard\Data\QueensGuard_co.paa","\Grenadier_Guard\Data\QueensGuard_co_trousers.paa"};
        class ItemInfo : UniformItem {
            uniformModel = "\A3\characters_f_beta\INDEP\ia_officer.p3d";
uniformClass = "Custom_Grenadier";
            containerClass = "Supply50";
            mass = 50;
        };
    };
};



If anyone'e seen this before or knows a possible solution I'll be very grateful. I'll take anything I can get at this moment in time!

Share this post


Link to post
Share on other sites

The pants don't use the same texture as officer's shirt. You will have to look for INDEP soldier texture and use it for pants. 

  • Like 4

Share this post


Link to post
Share on other sites

The pants don't use the same texture as officer's shirt. You will have to look for INDEP soldier texture and use it for pants. 

As degmancro correctly states, the INDEP Officer uses two seperate textures for his shirt (officer_spc_co.paa) and trousers/pants (ia_soldier_01_clothing_co.paa), both within characters_f_beta.pbo\indep\data

  • Like 2

Share this post


Link to post
Share on other sites

Thank you both gentlemen!

Share this post


Link to post
Share on other sites

Please sign in to comment

You will be able to leave a comment after signing in



Sign In Now
Sign in to follow this  

×