target_practice 163 Posted July 15, 2016 I can't find any documentation on the BIKI on this, which would suggest it's not possible. But if I remember correctly, the diary entries added by Zeus intel entities could contain images. Share this post Link to post Share on other sites
R3vo 2654 Posted July 15, 2016 https://community.bistudio.com/wiki/createDiaryRecord Additionally, there was a thread not long ago where I posted an example. Use the forum search. Share this post Link to post Share on other sites
dont_have_name 4 Posted July 15, 2016 Throwing a createDiaryRecord command into the init.sqf and using the <img/> tag should work. player createDiaryRecord ["Diary", ["Title", "Description. <img image='imageName.jpg'/>"]]; Share this post Link to post Share on other sites
target_practice 163 Posted July 15, 2016 Apologies for being blind again, not sure how I didn't notice the image tag at the top of the page, as well as the example of its use at the bottom. Share this post Link to post Share on other sites
target_practice 163 Posted July 15, 2016 https://community.bistudio.com/wiki/createDiaryRecord Additionally, there was a thread not long ago where I posted an example. Use the forum search. I seriously cannot find these examples you've posted, can you post a link? Share this post Link to post Share on other sites
kylania 568 Posted July 15, 2016 I seriously cannot find these examples you've posted, can you post a link? https://forums.bistudio.com/topic/191752-briefingtask-images/#entry3047228 1 Share this post Link to post Share on other sites
Altroot 0 Posted September 29, 2016 I'm making a co-op mission and I have noticed when picking up "intel documents" it will display my content (as seen below) but only for the player that retrieves the intel. object initdata = [this,"RscAttributeDiaryRecord",["Military R&D Support Documents","Testing next-generation armoured vehicles. The Independent have been given schematics and funding to test a new heavy armoured vehicle. We want you to find out who is providing and supporting the Independent.",""]] call bis_fnc_setServerVariable; I have this placed in the init for the object, My question is, is the a way to set the intel that shows up on the map for all players? would this example be what I'm looking for? this setVariable ["recipients", west, true]; Share this post Link to post Share on other sites