XerXesCZ 89 Posted July 13, 2016 Hi, EDIT Okay, I have pinpointed the main problem to be here: class Missions { class ApexProtocol {}; }; Other MP missions, etc. are working correctly, so there is problem in syntax of ApexProtocol in mission class. Does anyone know how to use it correctly? // EDIT I have set up Windows dedicated server and I want it to run APEX. Server is updated to v1.62 and I can see it showing in server list, however, it is stuck on "Creating" status and it cannot be connected to. Maybe there is something I am doing wrong. server.cfg // // server.cfg // // comments are written with "//" in front of them. // STEAM steamPort = 26584; steamQueryPort = 28584; // GLOBAL SETTINGS hostName = "Dreamscape testing"; // The name of the server that shall be displayed in the public server list password = "####"; // Password for joining, eg connecting to the server passwordAdmin = "####"; // Password to become server admin. When you're in Arma MP and connected to the server, type '#login xyz' reportingIP = "arma3pc.master.gamespy.com"; // This is the default setting. Leave empty for private servers if you do not want your server listed publicly logFile = "A3Master.log"; verifySignatures = 2; // WELCOME MESSAGE ("message of the day") // It can be several lines, separated by comma // Empty messages "" will not be displayed at all but are only for increasing the interval motd[]={ "", "", "", "__________ SYSTEM MESSAGES __________", "Welcome to the testing server", "IMPORTANT Verify Signatures is enabled", "", "Web: www.dreamscape.eu", "__________ END OF MESSAGE __________" }; motdInterval = 5; // Time interval (in seconds) between each message // JOINING RULES maxPlayers = 16; // Maximum amount of players. Civilians and watchers, beholder, bystanders and so on also count as player. // VOTING voteMissionPlayers = 1; // Tells the server how many people must connect so that it displays the mission selection screen. voteThreshold = 0.33; // 33% or more players need to vote for something, for example an admin or a new map, to become effective //voteMissionPlayers = 0; // INGAME SETTINGS disableVoN = 0; // If set to 1, Voice over Net will not be available vonCodecQuality = 10; // Quality from 1 to 10 persistent = 1; // If 1, missions still run on even after the last player disconnected. // MISSIONS CYCLE (see below) class Missions { class ApexProtocol {}; }; kickDuplicate = 1; equalModRequired = 0; requiredSecureId = 2; timeStampFormat = "short"; // SCRIPTING ISSUES onUserConnected = ""; // onUserDisconnected = ""; // doubleIdDetected = ""; // // SIGNATURE VERIFICATION onUnsignedData = "kick (_this select 0)"; // unsigned data detected onHackedData = "kick (_this select 0)"; //"ban (_this select 0)"; // tampering of the signature detected onDifferentData = ""; I am running the server with the following command arma3server.exe -ip=82.208.*.* -port=27584 -profiles=c:\hlserver\27584 -name=arma3 -cpuCount=3 -config=server.cfg -cfg=arma3.cfg -world=empty -autoinit As previously stated, server is showing in server list without problems, but it is stuck at creating. Share this post Link to post Share on other sites
donelsarjo 60 Posted July 13, 2016 class exp_m01 { template = exp_m01.tanoa; difficulty = "Regular"; }; up to 07 Credits to Uro from the discord windows server channel of Arma 3 1 Share this post Link to post Share on other sites
donelsarjo 60 Posted July 13, 2016 here is the full code so you don't have to write it yourself: class Missions { class exp_m01 { template = exp_m01.tanoa; difficulty = "Veteran"; }; class exp_m02 { template = exp_m02.tanoa; difficulty = "Veteran"; }; class exp_m03 { template = exp_m03.tanoa; difficulty = "Veteran"; }; class exp_m04 { template = exp_m04.tanoa; difficulty = "Veteran"; }; class exp_m05 { template = exp_m05.tanoa; difficulty = "Veteran"; }; class exp_m06 { template = exp_m06.tanoa; difficulty = "Veteran"; }; class exp_m07 { template = exp_m07.tanoa; difficulty = "Veteran"; { template = exp_m04.tanoa; difficulty = "Veteran"; }; class exp_m05 { template = exp_m05.tanoa; difficulty = "Veteran"; }; class exp_m06 { template = exp_m06.tanoa; difficulty = "Veteran"; }; class exp_m07 { template = exp_m07.tanoa; difficulty = "Veteran"; }; }; missionWhitelist[] = { "exp_m01.tanoa", "exp_m02.tanoa", "exp_m03.tanoa", "exp_m04.tanoa", "exp_m05.tanoa", "exp_m06.tanoa", "exp_m07.tanoa" }; 1 Share this post Link to post Share on other sites
XerXesCZ 89 Posted July 13, 2016 class exp_m01 { template = exp_m01.tanoa; difficulty = "Regular"; }; up to 07 Credits to Uro from the discord windows server channel of Arma 3 Thank you, working now! I have one last question, is there any chance to get more than 4 players on the server? Well, I know it was meant to be played in 4 players, but technically more players are not impossible and I have seen servers that allows it. Thanks again! Share this post Link to post Share on other sites
donelsarjo 60 Posted July 13, 2016 For the apex protocol missions this is impossible. Maybe they where playing a different mission o.O Share this post Link to post Share on other sites
cdn_biggdogg 29 Posted July 13, 2016 here is the full code so you don't have to write it yourself: class Missions{ class exp_m01 { template = exp_m01.tanoa; difficulty = "Veteran"; }; class exp_m02 { template = exp_m02.tanoa; difficulty = "Veteran"; }; class exp_m03 { template = exp_m03.tanoa; difficulty = "Veteran"; }; class exp_m04 { template = exp_m04.tanoa; difficulty = "Veteran"; }; class exp_m05 { template = exp_m05.tanoa; difficulty = "Veteran"; }; class exp_m06 { template = exp_m06.tanoa; difficulty = "Veteran"; }; class exp_m07 { template = exp_m07.tanoa; difficulty = "Veteran"; { template = exp_m04.tanoa; difficulty = "Veteran"; }; class exp_m05 { template = exp_m05.tanoa; difficulty = "Veteran"; }; class exp_m06 { template = exp_m06.tanoa; difficulty = "Veteran"; }; class exp_m07 { template = exp_m07.tanoa; difficulty = "Veteran"; }; }; missionWhitelist[] = { "exp_m01.tanoa", "exp_m02.tanoa", "exp_m03.tanoa", "exp_m04.tanoa", "exp_m05.tanoa", "exp_m06.tanoa", "exp_m07.tanoa" }; I think there is a copy and paste error in your post? Mission list should look like this? class Missions { class exp_m01 { template = exp_m01.tanoa; difficulty = "Veteran"; }; class exp_m02 { template = exp_m02.tanoa; difficulty = "Veteran"; }; class exp_m03 { template = exp_m03.tanoa; difficulty = "Veteran"; }; class exp_m04 { template = exp_m04.tanoa; difficulty = "Veteran"; }; class exp_m05 { template = exp_m05.tanoa; difficulty = "Veteran"; }; class exp_m06 { template = exp_m06.tanoa; difficulty = "Veteran"; }; class exp_m07 { template = exp_m07.tanoa; difficulty = "Veteran"; }; }; missionWhitelist[] = { "exp_m01.tanoa", "exp_m02.tanoa", "exp_m03.tanoa", "exp_m04.tanoa", "exp_m05.tanoa", "exp_m06.tanoa", "exp_m07.tanoa" }; Share this post Link to post Share on other sites
donelsarjo 60 Posted July 13, 2016 Ah you are right. I hate copying from putty ssh... Share this post Link to post Share on other sites