FireWalker 329 Posted July 14, 2016 I can't even understand how it's possible for it to be working at all for you guys. I mean the Revive template simply does not exist in CfgRespawnTemplates anymore. How do you guys think it's working for you then? Lets just say its an "ARMA" thing... Salt in a wound: It works for the other people I normally play with also. Have you tried "verifing game cache"? -I hate even mentioning that, lol And I assume your server is updated completely. Share this post Link to post Share on other sites
kylania 568 Posted July 14, 2016 Well I should be able to find the code for it somewhere, right? If it's not defined in CfgRespawnTemplates, then where is it? Also why bother adding it under respawnTemplates in description.ext if it's not in CfgRespawnTemplates then? I've asked them several times in several places for updated documentation about this and those requests have been drowned out by complaints about whatever seemingly. Hopefully someone with knowledge of how it all works will update the biki. Share this post Link to post Share on other sites
FireWalker 329 Posted July 14, 2016 I should note that I haven't changed anything with regard to revive in the editor. Its only added in my description.ext file as previously mentioned. (I actually didn't know it was even in there until it was mentioned earlier) I'll open it up when I get home this afternoon and see what the settings look like and report back. Share this post Link to post Share on other sites
gobslayer 1 Posted July 14, 2016 I just tried the revive with a friend in a multiplayer game and it works. So like he said, it only works when you have another player on the server. If you don't, it will tell you that the revive respawn template does not exist. And I checked the config viewer and I don't see revive either. It doesn't really mater anyways, because revive is useless when you are alone. 1 Share this post Link to post Share on other sites
SpaydCBR 11 Posted July 14, 2016 Lets just say its an "ARMA" thing... Salt in a wound: It works for the other people I normally play with also. Have you tried "verifing game cache"? -I hate even mentioning that, lol And I assume your server is updated completely. I actually don't have a server. I was using the old Revive for a mission I'm making, and I'm just a little concerned about why it wasn't working anymore. I don't like when things break man! I've asked them several times in several places for updated documentation about this and those requests have been drowned out by complaints about whatever seemingly. Hopefully someone with knowledge of how it all works will update the biki. Hmm, thanks for the info. The biki needs a lot of updating and I hope someone can clarify this issue on there :( I just tried the revive with a friend in a multiplayer game and it works. So like he said, it only works when you have another player on the server. If you don't, it will tell you that the revive respawn template does not exist. And I checked the config viewer and I don't see revive either. It doesn't really mater anyways, because revive is useless when you are alone. Thanks for the confirmation. I haven't had a chance to try it with a friend yet to test what they said earlier. I guess I'll just assume it works then for now. Share this post Link to post Share on other sites
FireWalker 329 Posted July 14, 2016 I actually don't have a server. I was using the old Revive for a mission I'm making, and I'm just a little concerned about why it wasn't working anymore. I don't like when things break man! I hear ya! Spend more time looking for what broke than playing the game!! :rolleyes: Share this post Link to post Share on other sites
Baenny1988 0 Posted January 1, 2017 (edited) Revives work if you enable them in the editor now in the top flag "Attributes" and then "Multiplayer" and when you scroll down there is "Revive" and its properties then you click "Enable" and you can set the variables here. This makes it so you can respawn and still be revivable, and will not receive the template omission warning and subsequent error. So all you have to do to play Arma 3 with apex revive in any mission, is to find out where the mission is (usually in Addons in main arma 3 folder, headhunters is located in missions_f.pbo) then open the PBO file with PBOmanager http://www.armaholic.com/page.php?id=16369 the file will contain among other things MPscenarios which has two COOP missions, then you simply right click the mission you want and click COPY, then you go to my documents, Arma 3, and copy the file to either multiplayer or singleplayer, now when you go into Arma 3, you open the Editor and click the "open" flag in the top left, now you will find your map listed under missions or MPmissions, then click the top flag called "play" and select "Play in multiplayer" this will immediatly host a server which you can specify to be on LAN or INTERNET. If you get the template missing error you have to remove these lines from your descriptions.ext for every mission you experience the error in, this means go to my documents, Arma 3, missions or MPmissions wherever the map is located, then open the mission folder and there is a descriptions.ext for every mission, simply open this with notepad by right clicking it and selecting "open with" "notepad". Remove: respawn = 3; respawnDelay = 15; respawnTemplates[] = {"Revive", "MenuPosition"}; respawnOnStart = -1; You may have to remove more, this was what i added to my version and after removing it and using the editors revive feature i never got the template missing error again. I think the reason revives no longer work is because bethesda enabled Apex revives in the editor as a feature, when before you had to add it manually by altering the missions description.ext this means you get two of the same revive script and there is a conflict. Edited January 1, 2017 by Baenny1988 Share this post Link to post Share on other sites
Larrow 2822 Posted January 2, 2017 Revive is no longer a template. It has its own setting, either as described in previous posts from within the editor OR by following the description.ext setting found on the wikis Arma 3 Revive page. I think the reason revives no longer work is because bethesda enabled Apex revives in the editor as a feature Oh I missed that, when did Zenimax buy out Bohemia Interactive Share this post Link to post Share on other sites