keeks 12 Posted July 8, 2016 Hey guys, In the Apex Protocol campaign I noticed the sideChat used was quite different to that used in the main Arma 3 campaign and most custom missions on the workshop. This can be seen in the example picture at the following link (note: sideChat in the image is taken from opening mission of Apex Protocol so very minor spoiler): http://imgur.com/lOK1xa8 I personally prefer this new look for radio talk and think it's also easier to ensure players catch every message, especially if there's no voice recording in the mission. I'm wondering if anyone knows the specific method used to achieve this look? I'm personally suspecting that it's not actually sideChat, but instead a title made to look like sideChat. However I wanted to check in case there is a method I'm not familiar with to make sideChat appear similar to this. Bonus points if you can provide a template to use to recreate the look, but I'd be happy just being pointed in the right direction too. Thanks in advance and apologies if it's a duplicate question (I attempted to look for anyone else asking the same question but came up empty). Share this post Link to post Share on other sites
lexx 1363 Posted July 8, 2016 See kylania's post here. Only issue I have with it: Apparently it's really just subtitles and I have no idea how I would add audio *with* character lip sync. I'll guess this system would make kbTell obsolete, but no idea. Also, yes, it's a lot more pretty and readable instead of having to look down left all the time. 1 Share this post Link to post Share on other sites
keeks 12 Posted July 8, 2016 Excellent, thanks for pointing me in the right direction lexx. Share this post Link to post Share on other sites
2nd ranger 282 Posted July 8, 2016 Only issue I have with it: Apparently it's really just subtitles and I have no idea how I would add audio *with* character lip sync. I'll guess this system would make kbTell obsolete, but no idea. BIS should add a parameter in BIS_fnc_kbTell to add a subtitle but retain the original lip and voice functionality. That would help in situations where the speaker doesn't have a radio and the dialogue text doesn't show if you are too far away. As a workaround you could just use the subtitle function at the same time as fnc_kbTell, and disable the radio protocol output. Share this post Link to post Share on other sites