nebulazerz 18 Posted July 7, 2016 I am working on my vehicle shop and I am trying to make it so vehicles can be spawned in 3 random spots but cant be spawned if all 3 spots are full. I have this working fine for one marker but its telling me that _nearestTargetsB is undefined. this is what I have. disableSerialization; private["_positionA","_positionB","_positionC","_direction","_nearestTargetsA","_nearestTargetsB","_nearestTargetsC","_nearestTargetsAll","_scanArea"]; //Create Markers createMarker ["BluVehASpawnA",[3124.154,13062.615]]; "BluVehASpawnA" setMarkerType "Empty"; "BluVehASpawnA" setMarkerSize [2, 2]; createMarker ["BluVehASpawnB",[3123.914,13051.089]]; "BluVehASpawnB" setMarkerType "Empty"; "BluVehASpawnB" setMarkerSize [2, 2]; createMarker ["BluVehASpawnC",[3122.714,13039.563]]; "BluVehASpawnC" setMarkerType "Empty"; "BluVehASpawnC" setMarkerSize [2, 2]; //Check if the marker has any cars near it _positionA = getMarkerPos "BluVehASpawnA"; _positionB = getMarkerPos "BluVehASpawnB"; _positionC = getMarkerPos "BluVehASpawnC"; _scanArea = 5; _direction = 85; _nearestTargetsA = nearestObjects[_positionA,["landVehicle","Air","Ship"],_scanArea] select 0; _nearestTargetsB = nearestObjects[_positionB,["landVehicle","Air","Ship"],_scanArea] select 0; _nearestTargetsC = nearestObjects[_positionC,["landVehicle","Air","Ship"],_scanArea] select 0; _nearestTargetsAll = (_nearestTargetsA + _nearestTargetsB + _nearestTargetsC); //if the marker has no cars near it then spawn the new car with nothing in inventory if (!isNil "_nearestTargetsAll") then { hint " ALL MATERIALIZATION PADS FULL "; }else{ _veh = createVehicle ["B_T_LSV_01_unarmed_F", getMarkerPos "BluVehASpawnA", ["BluVehASpawnB","BluVehASpawnC"], 0, "NONE"]; _veh setVariable ["BIS_enableRandomization", false]; _veh setDir _direction; _veh setPos _position; clearWeaponCargoGlobal _veh; clearMagazineCargoGlobal _veh; clearItemCargoGlobal _veh; deleteMarker "BluVehASpawnA"; }; Share this post Link to post Share on other sites
sarogahtyp 1106 Posted July 7, 2016 Pls post the error u get from .rpt file Share this post Link to post Share on other sites
nebulazerz 18 Posted July 7, 2016 Pls post the error u get from .rpt file 9:53:19 Starting mission: 9:53:19 Mission file: BaseWars 9:53:19 Mission world: Tanoa 9:53:19 Mission directory: C:\Users\Nebulazer\Documents\Arma 3 - Other Profiles\Nebulazerz\mpmissions\BaseWars.Tanoa\ 9:53:20 Attempt to override final function - bis_functions_list 9:53:20 Attempt to override final function - bis_functions_listpreinit 9:53:20 Attempt to override final function - bis_functions_listpostinit 9:53:20 Attempt to override final function - bis_functions_listrecompile 9:53:20 Attempt to override final function - bis_fnc_missiontaskslocal 9:53:20 Attempt to override final function - bis_fnc_missionconversationslocal 9:53:20 Attempt to override final function - bis_fnc_missionflow 9:53:21 No speaker given for Gao Ong 9:53:21 No speaker given for Gao Choy 9:53:22 c:\w\dev\futura\lib\network\networkserver.cpp NetworkServer::OnClientStateChanged:NOT IMPLEMENTED - briefing! 9:53:24 A nil object passed as a target to RemoteExec(Call) 'bis_fnc_shownotification' 9:53:24 A nil object passed as a target to RemoteExec(Call) 'bis_fnc_shownotification' 9:53:26 Save game type 9:54:07 Error in expression <canArea] select 0; _nearestTargetsAll = _nearestTargetsA + _nearestTargetsB + _n> 9:54:07 Error position: <_nearestTargetsA + _nearestTargetsB + _n> 9:54:07 Error Undefined variable in expression: _nearesttargetsa 9:54:07 File C:\Users\Nebulazer\Documents\Arma 3 - Other Profiles\Nebulazerz\mpmissions\BaseWars.Tanoa\Classes\Blu\Vehicles\Prowler\prowlerSpawn.sqf, line 26 9:54:07 Error in expression <e]; _veh setDir _direction; _veh setPos _position; clearWeaponCargoGlobal _veh; > 9:54:07 Error position: <_position; clearWeaponCargoGlobal _veh; > 9:54:07 Error Undefined variable in expression: _position 9:54:07 File C:\Users\Nebulazer\Documents\Arma 3 - Other Profiles\Nebulazerz\mpmissions\BaseWars.Tanoa\Classes\Blu\Vehicles\Prowler\prowlerSpawn.sqf, line 34 9:55:04 Error in expression <_nearestTargetsAll = _nearestTargetsA + _nearestTargetsB + _nearestTargetsC; if> 9:55:04 Error position: <_nearestTargetsB + _nearestTargetsC; if> 9:55:04 Error +: Undefined variable in expression: _nearesttargetsb 9:55:04 File C:\Users\Nebulazer\Documents\Arma 3 - Other Profiles\Nebulazerz\mpmissions\BaseWars.Tanoa\Classes\Blu\Vehicles\Prowler\prowlerSpawn.sqf, line 26 9:55:36 Error in expression <_nearestTargetsAll = _nearestTargetsA + _nearestTargetsB + _nearestTargetsC; if> 9:55:36 Error position: <_nearestTargetsB + _nearestTargetsC; if> 9:55:36 Error +: Undefined variable in expression: _nearesttargetsb 9:55:36 File C:\Users\Nebulazer\Documents\Arma 3 - Other Profiles\Nebulazerz\mpmissions\BaseWars.Tanoa\Classes\Blu\Vehicles\Prowler\prowlerSpawn.sqf, line 26 9:56:37 Error in expression <nearestTargetsAll = (_nearestTargetsA + _nearestTargetsB + _nearestTargetsC); i> 9:56:37 Error position: <_nearestTargetsB + _nearestTargetsC); i> 9:56:37 Error +: Undefined variable in expression: _nearesttargetsb 9:56:37 File C:\Users\Nebulazer\Documents\Arma 3 - Other Profiles\Nebulazerz\mpmissions\BaseWars.Tanoa\Classes\Blu\Vehicles\Prowler\prowlerSpawn.sqf, line 26 9:56:48 Error in expression <nearestTargetsAll = (_nearestTargetsA + _nearestTargetsB + _nearestTargetsC); i> 9:56:48 Error position: <_nearestTargetsB + _nearestTargetsC); i> 9:56:48 Error +: Undefined variable in expression: _nearesttargetsb 9:56:48 File C:\Users\Nebulazer\Documents\Arma 3 - Other Profiles\Nebulazerz\mpmissions\BaseWars.Tanoa\Classes\Blu\Vehicles\Prowler\prowlerSpawn.sqf, line 26 Share this post Link to post Share on other sites
nebulazerz 18 Posted July 7, 2016 Pls post the error u get from .rpt file Nvm got it to work, sorry was having a brain fart and was a simple solution, I should have just thought over it more but was in a rush to go to work earlier. Here is the working version feel free to use it, should be able to be used for how ever many markers you want to use which fixes the problem of vehicles spawning where they want and exploding. EDIT: this seems to work best though it still allows a 4th vehicle to spawn within 3 markers that are spread out decently but shows the area as full after 4th. I might be doing something weird in the detection process that someone can fix to make it more accurate but it does work for what i need for now. disableSerialization; private["_positionA","_positionB","_positionC","_direction","_nearestTargetsA","_nearestTargetsB","_nearestTargetsC","_nearestTargetsAll","_scanArea"]; //Create Markers createMarker ["BluVehASpawnA",[3133.280,13062.375]]; "BluVehASpawnA" setMarkerType "Empty"; "BluVehASpawnA" setMarkerSize [2, 2]; createMarker ["BluVehASpawnB",[3127.516,13036.2]]; "BluVehASpawnB" setMarkerType "Empty"; "BluVehASpawnB" setMarkerSize [2, 2]; createMarker ["BluVehASpawnC",[3139.763,13091.672]]; "BluVehASpawnC" setMarkerType "Empty"; "BluVehASpawnC" setMarkerSize [2, 2]; //Check if the marker has any cars near it _positionA = getMarkerPos "BluVehASpawnA"; _positionB = getMarkerPos "BluVehASpawnB"; _positionC = getMarkerPos "BluVehASpawnC"; _scanArea = 10; _direction = 210; _nearestTargetsA = nearestObjects[_positionA,["landVehicle","Air","Ship"],_scanArea] select 0; _nearestTargetsB = nearestObjects[_positionB,["landVehicle","Air","Ship"],_scanArea] select 0; _nearestTargetsC = nearestObjects[_positionC,["landVehicle","Air","Ship"],_scanArea] select 0; //if the marker has no cars near it then spawn the new car with nothing in inventory if ((!isNil "_nearestTargetsA") and (!isNil "_nearestTargetsB") && (!isNil "_nearestTargetsC") ) then { hint " MATERIALIZATION AREA FULL "; }else{ _veh = createVehicle ["B_T_LSV_01_unarmed_F", getMarkerPos "BluVehASpawnA", ["BluVehASpawnB","BluVehASpawnC"], 0, "NONE"]; _veh setVariable ["BIS_enableRandomization", false]; _veh setDir _direction; clearWeaponCargoGlobal _veh; clearMagazineCargoGlobal _veh; clearItemCargoGlobal _veh; deleteMarker "BluVehASpawnA"; }; Share this post Link to post Share on other sites