lifetap 188 Posted June 28, 2016 Is anyone experiencing issues with using zeroing2 as an animation source? It appears that this code, straight from the wiki no longer works class OP_ROT { type="rotation"; source="zeroing2"; // use second muzzle zeroing for rotation sourceAddress="loop"; // loop when phase out of bounds selection="OP"; // selection we want to rotate axis="OP_axis"; // has its own axis minValue=0; maxValue=3; // this weapon has array with 4 distances angle0="rad 0"; angle1="rad 65"; }; The "zeroing2" source no longer appears compatible with the "rotation" type It looks as though something changed with either 1.58 or 1.60. The UGL sights on our released mods, now no longer animate correctly. Any insight would be much appreciated. Share this post Link to post Share on other sites
da12thMonkey 1943 Posted June 28, 2016 Yeah, zeroing2 is obsolete. Use zeroing.1 to animate stuff for the second muzzle now. Arma 3 Update 1.60 comes with a new way how to handle multiple muzzle animation sources for weapons: revolving, ammo, ammoRandom, reload, trigger, reloadMagazine, hasMagazine, isEmptyNoReload, isEmpty, zeroing, weaponMode may be used with indexes ranging from -1 to (number of muzzles - 1) in format "name.x" (e.g. reload.0) Index -1 means currently selected muzzle, index 0 means first muzzle of given weapon, index 1 second and so on Animation sources without indexes should behave the same way as before https://community.bistudio.com/wiki/Model_Config#Animation_sources 3 Share this post Link to post Share on other sites
lifetap 188 Posted June 29, 2016 Thanks Da12thMonkey, that fixed it Share this post Link to post Share on other sites