dystopian 25 Posted June 22, 2016 Welp, I created this sweet ass mission on Tanoa and had it all hooked up proper with tons of triggers and AI spawning in to waypoints, the whole base set up with vehicle respawn etc... And when I went to launch this morning to continue editing it stated that Blastcore_Veh was a requirement... so I thought to myself well... I thought that damn MOD was just clientside... So I decided to open up the mission.sqm like the noob I am and just delete the text that stated, "Blastcore_Veh." Beep, Boop, Phak Yew!!!! It decided my mission was no longer in existence and there goes all those hours of building my mission... is there a safety revert, revive, undo function to go to a previously saved point NOPE. FML. I tried to open the mission.sqm with the eliteness dpo tools an fix the "," but it still doesn't work now so what a waste of time. Trouble shooting simulator man... I swear to god this game is so frustrating trying to edit every time it messes up an I'm just like, "The hell with it." Share this post Link to post Share on other sites
Jackal326 1158 Posted June 22, 2016 Add a poll option: "I'm a noob that decided to binarize my mission.sqm and then edit it with a text editor and then wonder why it didn't work" Share this post Link to post Share on other sites
HeroesandvillainsOS 1504 Posted June 22, 2016 Yeah I have to agree with Jackal here. It's very very easy to delete dependencies from mission.sqm's but you need to un-binarize them first. Sorry you lost your mission man. I make missions too and I'd be gutted. But copy/paste is your best friend. Dropbox too if it means a lot to you. 1 Share this post Link to post Share on other sites